Quote:
Originally Posted by Novak
Maybe blocking off the two doors closest to eachother in the middle, and leaving the two outside ones open.
|
I was thinking of that but also worried about making it limited fire holes from that point of view... Since this would mean I am using all of foundry having a few points that span across the map would be interesting ..just for me at least.
I mean limiting fire also means the time you go to the back hall means longer time your stuck away from the fight. So for the default Back Hallway is there any thing that is game breaker ... like very camp ish back there? I mean the room is a sure game place I think ... and the more space we use on foundry means we have more interesting maps right? The MLG forged maps seem so much smaller then Construct and Pit comparisons... The area used is like dead space as well...
I noticed that spending 150$ on the wall to keep the player in would be used in better ways could spice up the map as well. More feel of a map maybe?
Also I like small covers sections like the ramps in front of Gold lift on Construct... a level very meant for fire support ...