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Old 10-02-2008   #11 (permalink)
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Amplified slayer would play better if they fixed the spawns, but Onslaught slayer was just too simple, it was boring to play and watch with all it's uber symmetricalism.

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Old 10-20-2008   #12 (permalink)
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Quote:
Originally Posted by Iv0rY Snak3 View Post
Amplified slayer would play better if they fixed the spawns, but Onslaught slayer was just too simple, it was boring to play and watch with all it's uber symmetricalism.
I have to agree- and at the same time point out the reason people get bad spawns on AMP. The reason people have bad spawns is they run around the map, like FFA. and have one player red, blue, gold, purple. One teammate in each spawn zone. If a team is set up on AMP. you greatly reduce the amount of bad spawns. Now some might think I'm nuts, and say you can't set up on AMP. But who am I to say, I uselly only go +10 on it:)


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Old 10-21-2008   #13 (permalink)
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I like ONS so much better than AMP. I think it is better for both TS and CTF. That is just my two cents, though.


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Old 10-22-2008   #14 (permalink)
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I prefer Amp, but i think both maps have some problems and should be changed. Maybe by Hybrid.
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Old 11-01-2008   #15 (permalink)
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Onslaught was awesome.

Amplified has broken spawns, seriously i've been under the base with no shields and people have spawned in front of me. You can also just watch the base for a few seconds and almost guaranteed someone will spawn there.

It doesn't feel like an MLG map. It's too hard to go on consistent sprees because it's too enclosed and there's not much cover.

Also, jumping onto the base isn't consistent, you have to be right next to it for it to work. Just an extra Geomerge would of helped.
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Old 11-04-2008   #16 (permalink)
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Go play MLG Ons v5 and MLG Amp v5.1 MLG TS v5 side by side and come back to me with 2 full BNet films and then give your opinions again.

Internet bandwagons will eventually catch on fire and head down hill as the next thing they thought "was better" becomes their problem as always.

MLG Ons v5 and MLG Amp v5.1 MLG CTF side by side, has anyone ever thought of testing that also?

Team Slayer is the hardest gametype for foundry maps to host.

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Old 11-04-2008   #17 (permalink)
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Quote:
Originally Posted by Dragull View Post
I prefer Amp, but i think both maps have some problems and should be changed. Maybe by Hybrid.
You don't like either map, but you want a map that is essentially a combination of the two? How the fuck does that make any sense.


Amp is better of the two, but it could be replaced by an improved map. A 2 base map is likely not the best type of foundry map for slayer IMO. I personally would prefer Triumph but even that map is far from perfect.


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Old 11-04-2008   #18 (permalink)
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Quote:
Originally Posted by HITtheLIGHTZ View Post
You don't like either map, but you want a map that is essentially a combination of the two? How the fuck does that make any sense.


Amp is better of the two, but it could be replaced by an improved map. A 2 base map is likely not the best type of foundry map for slayer IMO. I personally would prefer Triumph but even that map is far from perfect.

AMP OWNS! so awesome. so much better than ons ts. ons ts was a spawn trap fest.




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Old 11-04-2008   #19 (permalink)
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Quote:
Originally Posted by HITtheLIGHTZ View Post
You don't like either map, but you want a map that is essentially a combination of the two? How the fuck does that make any sense.


Amp is better of the two, but it could be replaced by an improved map. A 2 base map is likely not the best type of foundry map for slayer IMO. I personally would prefer Triumph but even that map is far from perfect.

AMP OWNS! so awesome. so much better than ons ts, construct ts, or narrows ts.




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Old 11-04-2008   #20 (permalink)
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Amp is really easy to go at least +5 on, just float around bottom mid and you can do a lot of work. On Amp it doesn't matter as much if you have bad teammates, but on Onslaught you can't do much if you're teammates don't push with you and continually get spawn killed all game.

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