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Old 08-16-2008   #21 (permalink)
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I would say MLG Team Slayer on MLG The Pit.


Thanks to lockdown for the sig.


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Old 08-17-2008   #22 (permalink)
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I love The Pit. Whether it be KoTH, 2 Flag or TS. It takes a good set-up to basically dominate there. But my favorite would have to be 2 flag on it.

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Old 08-17-2008   #23 (permalink)
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Bungie Playlist: ONSLAUGHT
All around: 1st MLG Courtyard 2nd MLG Blacktop
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Old 08-19-2008   #24 (permalink)
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Oddball on Guardian hands down.

Nothing beats a good game of Oddball, the unfortunate thing is that Guardian is the only map diverse enough to host a game of Oddball. Blackout would've been a nice change of scenery but apparently MLG decided that Bungie failed at remaking the map nicely.




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Old 08-20-2008   #25 (permalink)
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My gametype is Pit Flag hands down. Love the strats on it, love the angles, and some of the rediculous things that happen with all of the power weapons/powerups.

Guardian is next, just because there are so many focal points you can play from on that map. You just need a good team with good communication.




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Old 08-20-2008   #26 (permalink)
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On Circuit:
Onslaught- Nothing can mimic the arena style fast paced games on Onslaught. The only map on the circuit (outside of Amp, which most likely isn't going to make it to v6) that is all about team shot and BR. Even though the spawn trapping on it can be frustrating, it is so rewarding to get a set up that allows you to spawn trap. And if you are ever on the receiving end, you don't get too mad because you know you can be doing the same thing if you break their setup. Not only is it one of my best gametypes, it is probably the most exciting gametype to watch on VoD (Triggers Down-Str8 Orlando).

Should be on circuit:
Triumph- Not only is Rob's map a feast for the eyes (he merged a bridge into the back hallway!!!!) and original, it plays extremely well. It draws similarities to Pit in gameplay and layout, but it plays King much better and doesn't have the standoffs that everyone hates at the end of Pit games.


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Old 08-21-2008   #27 (permalink)
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The Pit, that's right... daaaaa Pit.

lol

There's dislike for guardian on team slayer - has too many narrow walkways/hallways and unnecessary open areas, the theme of guardian is beautiful though.

Don't get me started on those danged foundry maps. /sarcasmic

lol ons & amp ftw

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Old 08-22-2008   #28 (permalink)
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Quote:
Originally Posted by Fritzster View Post
The Pit, that's right... daaaaa Pit.

lol

There's dislike for guardian on team slayer - has too many narrow walkways/hallways and unnecessary open areas, the theme of guardian is beautiful though.

Don't get me started on those danged foundry maps. /sarcasmic

lol ons & amp ftw
I actually like AMP when youre going in with a team. If you have randoms, it blows because I ALWAYS get the Col. Gr2s or the Staff Captains that think they beast in MLG.

Id have to say Pit though, my team never really losses unless its laggy or some other bullshit

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Old 08-22-2008   #29 (permalink)
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Quote:
Originally Posted by Novak View Post
I actually like AMP when youre going in with a team. If you have randoms, it blows because I ALWAYS get the Col. Gr2s or the Staff Captains that think they beast in MLG.

Id have to say Pit though, my team never really losses unless its laggy or some other bullshit
It doesn't matter if you have a team of pros much less bad kids. You just can not set up on the map, and when you throw in the horrid spawns, it just becomes random 1 on 1 BR battles off spawn. No disrespect to the forging Fritz or map, it is excellent but just isn't fit for 4's (although I do enjoy CTF beta).

I am not a big fan of Pit because I think it is a little too big that the end of TS games drag on and on. What Pit does wrong with map size and Hill, Triumph does perfectly (especially the hill spawns on Step Up's version).


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Old 08-22-2008   #30 (permalink)
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None taken, MLG Game Testers confirm different.

There's no setup only scope for heavy Slayers to shine with massive-focused battle awareness.

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