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Old 07-17-2008   #21 (permalink)
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Heres JAYclash's weapon guide:
___ HERE ___




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Old 07-17-2008   #22 (permalink)
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Quote:
Originally Posted by longshot619 View Post
Yeah, since we're talking about MLG weapons basicly, i'v been wondering why do snipers and rockets have to reswpan in the air to fall down from the respawn point? Is it so that if it isnt picked up, it disapers to respawn again?
I've never heard of this convention, does anyone else know if it is standard MLG practice.
I didn't notice it on MLG Amplified (pretty definitively MLG sanctioned) but then again I wasn't looking.


AstroTurf Tactical 1v1/2v2 map
Clive Asymmetric Avalanche map, One-Flag Heaven
Temple Nights Large asymmetrical map, great for infection and one sided objective.

Last edited by Pegasi Delta; 07-17-2008 at 08:18 PM..
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Old 07-17-2008   #23 (permalink)
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Quote:
Originally Posted by longshot619 View Post
Yeah, since we're talking about MLG weapons basicly, i'v been wondering why do snipers and rockets have to reswpan in the air to fall down from the respawn point? Is it so that if it isnt picked up, it disapers to respawn again?
It also prevents further lag, when lag can cause the object to partially merge with geometry.



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Old 07-17-2008   #24 (permalink)
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Originally Posted by TurboGerbil View Post
It also prevents further lag, when lag can cause the object to partially merge with geometry.
how could a game lag when they play it system link?



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Old 07-17-2008   #25 (permalink)
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Maps have to work for GB, and MLG.



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Old 07-17-2008   #26 (permalink)
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I've decided that, unless the Staff themselves come up with a definition of what MLG maps have to be/cannot be then I will leave it open to interpretation.
This is not just because its easier (which it is) but because this thread is supposed to work like a subforum. There are certain rules, set out by the FH staff, about what defines a competitive map, a casual map etc. and so this thread will enforce no rules beyond what the staff state themselves.

Whilst this may be disagreeable to some, this thread is not supposed to undermine the staff in any way, nor is it meant to establish a "gold standard of MLG", it is purely a reference guide to help people find maps that are intended for MLG.

I do reserve the right to omit any maps that fall way outside what I (and others) consider to be MLG standards. I know what I said about validity of opinions, but this is mah thread, so thats how it goes unless anyone comes up with a better solution or the staff define MLG themselves.


AstroTurf Tactical 1v1/2v2 map
Clive Asymmetric Avalanche map, One-Flag Heaven
Temple Nights Large asymmetrical map, great for infection and one sided objective.
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Old 07-17-2008   #27 (permalink)
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Quote:
Originally Posted by tw khaotik View Post
There are many different kinds of competitve and MLG maps. And there is definitely a strict and clear set of standards and regulations for a map to be MLG. There are "MLG" maps that do not meet requirements, there are "MLG" maps that do meet all the requirements and then they are MLG maps that not only meet all the requirements but are MLG quality and meet the specifications and style of MLG. There was an MLG weapon guide here on this site that clearly states everything you need to know about weapons. There are quite a few rules for MLG maps that you would need to meet to make a truly MLG map from not allowing ghosts and sentinel beams all the way to making sniper and rockets a drop spawn, and placing weapon holders on movable objects.
I heard of the sniper and rocket respawn in this quote, if wondering
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Old 07-17-2008   #28 (permalink)
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System link is only for tournaments.
And of course they have things such as Gamebattles and just plain old matchmaking.

And Pegasi, technically one could say you're violating MLG copyright by setting your own limits for their gametypes.



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Last edited by Smeagle; 07-17-2008 at 08:37 PM..
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Old 07-17-2008   #29 (permalink)
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I haven't actually thanked you guys for taking an interest and trying to help me improve this thread, so thank you. It is appreciated, and if more people take this thread as seriously then its usefulness factor will increase rapidly
Cheers guys.


AstroTurf Tactical 1v1/2v2 map
Clive Asymmetric Avalanche map, One-Flag Heaven
Temple Nights Large asymmetrical map, great for infection and one sided objective.
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Old 07-17-2008   #30 (permalink)
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Hey PegasiDelta, i made the V2 of my map i was talking about, the link is here.
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