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Old November 2nd, 2009   #1 (permalink)
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Vertical Cover

Has anybody thought about using creating a game where you have to use vertical cover to get to your enemy? Now, I don't really know how this would work, but that's what you guys are for! :) I would like to see what ideas can come up with. And maybe suspend a wraith on tincups facing downward as a sort of objective for the humans to get to and destroy. Yes! infection, that would work! I now have the perfect idea! Anyways feel free to post your ideas here.
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Old November 2nd, 2009   #2 (permalink)
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What's vertical cover?
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Old November 2nd, 2009   #3 (permalink)
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What's vertical cover?
That's exactly what I'm think except with a WTF in the front.


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Old November 2nd, 2009   #4 (permalink)
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haha, ok, i think i need to explain this more. Do you guys subscribe to OXM? Because if you do there was this game preview for this game that used "vertical cover." When I was reading it, I was like "wow, this is a freaking badass concept."

What it is, is that you take cover on jagged pieces sticking literally out of the side of a cliff or mountainside and use them as cover pieces. From this point of view, which is WAY cool, you have to shoot up at your enemies above you, popping your head out, similar to gears of war. You can jump from cover to cover, also similar to gear of war. Now, remember, this is all on a cliff and your staring up at your enemies and below is your death.

If we could somehow create this in halo 3, it could possibly be the Most epic forge-gasm of all climaxes, AM I RIGHT?!

Oh and also if I were to make a flgame based off this, it would definetly be infection and the humans objective would be to get to the zombie and zombie would have a wraith or ghost stuck on tincups facing downard at the humans. The more I think about it though, it doesn't seem that promising, I'll definately have to do some testing with ideas.







Looking for players to play team slayer with that are at least a 45 or above. Message me if interested.

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"Silence is golden. Duct tape is silver."

My Maps:


Last edited by xxINFERNOxx; November 2nd, 2009 at 22:59.
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Old November 3rd, 2009   #5 (permalink)
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that sounds like a pretty good idea but I wouldnt classify as a forge-gasm. I might see what I can do with this idea and I'll post back here soon.
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Old November 3rd, 2009   #6 (permalink)
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For one, it'd have to be infection, and the zombies climbing the wall would have to have more shields, because right now, you have the people on top with an extremely unfair advantage. Another problem with this is that you can't shoot straight up. Not exactly the forge-gasmly best idea ever, but it could work. I'd like to see it when it's done.
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Old November 3rd, 2009   #7 (permalink)
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Its not as good as it sounds. I've helped make a map like this but it didn't workout to well. It was too hard climbing the levels without being killed or weakened
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Old November 3rd, 2009   #8 (permalink)
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It's doable. I can see it working on the big hill on Sandbox or just making a man-made one. I'd do it if I wasn't in the middle of a map, but it would be pretty cool.
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Old November 3rd, 2009   #9 (permalink)
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i've been experimenting with the physics of tincups and so far, every vehicle except for the
mongoose,
both warthogs (machine and gauss),
and the ghost

Stick to the tin cups. If you interlock two tin cups on top of eachother, it creates enough force to keep a tank or wraith grounded, creating a 360 degree mortar! The only problem is that if you have it mounted vertically, it becomes non-operable, making you get out and have to flip it. But, if you have it at a 70 degree angle or so, then you can still be it driving...the only problem with this is that you can't really physically aim your cursor down parallel to 70 degrees for some unknown reason.

I've found the game that uses the vertical cover! It's called







Looking for players to play team slayer with that are at least a 45 or above. Message me if interested.

Quote:
"Silence is golden. Duct tape is silver."

My Maps:


Last edited by xxINFERNOxx; November 3rd, 2009 at 19:04.
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Old November 3rd, 2009   #10 (permalink)
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Vertical cover is a construct included in the majority of Forge maps. Don't be misled and assume the term 'cover' to have a defined physical representation. In different scenarios, geometry can have different purposes, and sometimes be inferred as cover. Vertical cover is merely an obstruct between a vertical line of sight.

The idea of creating a map that uses vertical-based combat primarily if not exclusively is however a good one indeed. I have seen many concepts of maps that have tried this, but not so many that have made it into Forge. Take in mind that players aren't used to vertical combat. I for one don't find it very enjoyable to be trampled on from above, nor do i to be the one doing the trampling.

I do remember a map on Avalanche released that was like a cliff-face, where players had to fight upwards to capture the Flag. You could look into that, but i'll leave you be with the unwavering opinion that vertical combat on the whole is not fun. Instead players should navigate vertically, and fight horizontally, ala Construct.

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