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Old 2 Weeks Ago   #11 (permalink)
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Yeah I agree, I probably should've had better examples.. but Telrad is right, it seems that they "care" about the community, but not as much... The developers have a hold on one of the biggest industries and they aren't doing the right thing with it.... Not to even begin mentioning the publishers.
Remember how huge halo CE and halo 2 were? They were breakthroughs of the industry, halo 3 isn't so much... ODST, even less... MW2 is hyped up to be all amazing with these new features, and I'm just not feeling it will deliver.... Sure, 70 levels, more prestiges, a few more guns, etc. is all great, but it's not something "new". It's still a COD first person shooter with new graphics, a few new features, and thats about it...
We need a tier of "new" and "different" games to come out.

Last edited by SRC48; 2 Weeks Ago at 11:24 AM.
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Old 2 Weeks Ago   #12 (permalink)
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Quote:
Originally Posted by Willmatic View Post
Maybe it's online gaming, before it games still were addicting for being... How much was it 40$?now games rely on online to be worth it.
THIS.

Back in the 2nd generation days, a game could get along by just having one good element like a storyline. Nowadays, with the popularity of online gaming growing, it is hard to put a 60$ pricetag on a game that doesn't deliver when it comes to multiplayer. This can make it hard for games like "Dead Space" to do well in the market being as once you beat the game, the 60$ you spent on it is basically worthless.
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Old 2 Weeks Ago   #13 (permalink)
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Even some games with online are not worth the pricetag. Developers push a multiplayer in the game and sometimes it sucks..
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Old 2 Weeks Ago   #14 (permalink)
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I think it was an article I read in the New Yorker ( I really don't remember) that even though game developers put the price a 60$, and even when the games to very well on the market, most developers are in the 'red' because it costs so damn much to make the game in the first place.



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Old 2 Weeks Ago   #15 (permalink)
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Quote:
Originally Posted by Dow View Post
THIS.

Back in the 2nd generation days, a game could get along by just having one good element like a storyline. Nowadays, with the popularity of online gaming growing, it is hard to put a 60$ pricetag on a game that doesn't deliver when it comes to multiplayer. This can make it hard for games like "Dead Space" to do well in the market being as once you beat the game, the 60$ you spent on it is basically worthless.
Diablo III to be the next crazy big thing then?

↑↑ I need a macro for this kinda shit ↑↑
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my o rly/om noms
What's an ODST?
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Old 2 Weeks Ago   #16 (permalink)
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While some recent games have been disappointing, I think it's just a phase the gaming industry is going through. Sure, games like Halo 3: ODST were a letdown, but Uncharted 2: Among Thieves might just be the most amazing game I've played.

All elements of media go through the same phases. For instance, there aren't that many 'great' actors in the movie industry as there used to be. Ten, twenty years ago, names like Tom Hanks, Clint Eastwood, Bruce Willis, Morgan Freeman, and numerous other actors dominated the industry. Fast forward to 2009, and we have a smaller number of 'great' actors. People like Will Smith, DiCaprio, and Nathan Fillion.

We just need to set aside the recent disappointments and focus on the good to come, such as Mass Effect 2, Assassin's Creed II, and a number of games coming out next year.



Last edited by Blitz Phenomenon; 2 Weeks Ago at 08:41 PM.
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Old 2 Weeks Ago   #17 (permalink)
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Quote:
Originally Posted by B3NW View Post
ODST wasnt supposed to be a full blown game, it was supposed to bring the money in so they could still develop. Its the economy really, they have to bring out more less worked on games for a bit cheaper than normal so people will buy them. Wether or not when we get out of this mess with some good quality games being made after, is another question,
Adding on to this, ODST was originally, and still is, a CAMPAING EXPANSION to Halo 3. It's not a full blown game, it's not supposed to look different, it's Halo in a new character, and in a new world - New Mombasa.

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Old 2 Weeks Ago   #18 (permalink)
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Quote:
Originally Posted by SRC48 View Post

MW2:
not very many types of smg's lmg's or snipers, but massive amounts of assault rifles?
.wat?
the game isn't out yet, we dont know the full weapon list. Of the confirmed weapons, yes there are a lot of assault rifles. But those are confirmed weapons so far, not the full list.
and no party chat in those gametypes prevents cheating. Why would disable party chat in particular gametypes for no reason at all?

and how does a late demo make the game disappointing?

In summary, your arguments are not very convincing and do not make much sense, so i will have to respectfully disagree with you on the issue at hand.


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Last edited by Wood Wonk; 2 Weeks Ago at 08:52 PM.
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Old 2 Weeks Ago   #19 (permalink)
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Oh, we have a list of all weapons, some french guys(ya, them again) have the game already, they revealed most of it... There are a measly five or so SMG's and 4 snipers... And two snipers you get right away...

you are correct that l4d was a bad example, in fact I was just ranting because I wished the demo came out when it was intended. But halo 3 odst was talked about as a rather long expansion if I remember correctly, 7 hours I believe? I forget where the source was, but I ran through the whole thing in about 3-4 hours total...
But, you get my point, games recently just don't have the "pizzaz" they used to. I am finding games like fallout and oblivion more interesting now because there's always tons of in-game content, and then all the dlc, not to mention the breakthrough features(VATS, the speech systems, flexebility of game, etc.)

On the other hand, half of this is probably because of the rapid expansion of multiplayer gaming... Remember when 6-10 people would get their xbox's and copies of halo CE or halo 2 and LAN it up? That doesn't happen near as often anymore because "why go to your house, we can play on live!"
Playing with friends in person makes the experience ten times as awe-striking and enjoyable, something the "great, badass, totally convienent" online system has taken away. Sure, you can talk over mic, but it's not the same as in person...
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Old 2 Weeks Ago   #20 (permalink)
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Quote:
Originally Posted by SRC48 View Post

On the other hand, half of this is probably because of the rapid expansion of multiplayer gaming... Remember when 6-10 people would get their xbox's and copies of halo CE or halo 2 and LAN it up? That doesn't happen near as often anymore because "why go to your house, we can play on live!"
Playing with friends in person makes the experience ten times as awe-striking and enjoyable, something the "great, badass, totally convienent" online system has taken away. Sure, you can talk over mic, but it's not the same as in person...
Agreed on this.
7 friends and i try to get together on every other weekend or so. Extremely fun when we are all playing custom games together, although recently its been someone on CoD or some other game, which isnt as fun.
But you cant to that really often, so online multiplayer is really the only way can be fun over a long period of time these days.


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