
Release date is October 23rd!
Map Editor
- A camera tool, built into the editor
- The map is 512m x 512m, which is roughly 2x the size of FC:IP
- There have been rumours that you can only place 6 vehicles at once
- Full map sharing ability. Private and Public map sharing capability
- Thousands of placable objects,
- The ability to go from editor to player and back again with 1 button
- Freedom from the game engines when editing, absolutely no interferance - Bliss
- The undo button - Uncomfirmed, but more than likely
- Unparrallelled precision. Using the D-Pad to fine tune the location, height or length of an object
- The new ability to place Roads anywhere, with a cool new tool.
- The ability to place dynamic objects, that make maps feel more alive
- Dynamic lighting, shadows, weather and the all important, fire proporgation.
- The ability to set time of day (down to the minute) and set the likelyhood of storms.
- The ability to add wildlife (like birds seen in the second video)
- A vast array of weapons and vehicles (im guessing 30 of each)
- Huge customisation when it comes to vehicles and weapons. Each teams vehicles can be invidually coloured
- 4 gametypes - Deathmatch, Team Deathmatch, Capture the diamonds, Uprising
Singleplayer
- There is over 80 hours of singleplayer
- The single player will feature a currency, with weapon shops
- There are side missions, which include assassinations.
- You can not go prone (lie down)
- You can choose your character, from a preset selection of about 8
- The game area is about 50km, with no loading screens whatsoever
- There are over 30 weapons, and from what i have seen, over 30 vehicles too.
- Map sharing is available across all consoles, and us supposedly all controlled on the console.
- There is a system where if you make a map you are always its creator, so maps cannot be stolen.
Editor Pictures
Gameplay Pictures
Well, the way this game has been going, its going to be the best game of all time. And to be honest, thats no suprise to me. Ubisoft is the most successful gaming company in the world. Look at the games they have created.
The amount of detail that is going into FarCry 2 is phenominal. Just look at the options it leaves for the player. The game features a completely open 50km of land, with every corner bieng capable of exploration from the beginning of the game. Dynamic Light, Shadows and Vegetation. If you start a fire, it will spread, and spread.
The 'Level Editor' looks like the best feature, for me atleast. If anyone has played any of the FarCry 1 games, they will realise how great Ubisoft make a map editor. It was a truly stunning specticle. The capability to create absolutely anything, there is literally no limit to it.
I am thoroughly looking foreward to this game, i hope some of you guys are!