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Old 4 Weeks Ago   #51 (permalink)
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This was not written for the contest proper. It was written for the sake of instructing people on the mindset behind making maps, however I decided to actually finish it in time for the contest, since well, it was good timing.

As such, I didn't have time to go over gametype basics and thus had to focus solely on mapmaking and emphasizing key ideals. For the record, I absolutely loathe Save One Bullet.

As for keeping people together, its really a matter of making it unbearable for humans to solo it. So, sans weapons, the first thing that comes to mind is ramping up the zombie's traits to make them harder to kill on a solo-basis. In terms of the map itself, more routes? Its hard to give advice without specific knowledge of the map.

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Old 4 Weeks Ago   #52 (permalink)
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[quote]
Quote:
Originally Posted by SargeantSarcasm View Post
This was not written for the contest proper. It was written for the sake of instructing people on the mindset behind making maps, however I decided to actually finish it in time for the contest, since well, it was good timing.

As such, I didn't have time to go over gametype basics and thus had to focus solely on mapmaking and emphasizing key ideals. For the record, I absolutely loathe Save One Bullet.
Ahh I see, sorry for the error. I'm working on Ghost town. As well sorry for connecting the Article of yours with the contest. I think they go hand in hand, and if keep separate from one another it should be fine to read the to topics fine. It is on my fileshare as well a topic in map section on GoO if you want to dig deeper. I'm just stuck with Save One bullet at the moment and it bothering me when players are becoming picked off by the small waves of zombies. I'm at an hands down battle with what to do.

But, again wonderful article... what if I asked you about the party size on Matchmaking for living dead why isn't it larger? I think it runs at a party size or 8-10 wouldn't be better to slide from 10-16?


As for keeping people together, its really a matter of making it unbearable for humans to solo it. So, sans weapons, the first thing that comes to mind is ramping up the zombie's traits to make them harder to kill on a solo-basis. In terms of the map itself, more routes? Its hard to give advice without specific knowledge of the map.
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Old 4 Weeks Ago   #53 (permalink)
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Great write up, defiantly an interesting read. I never thought any talented forger would recommend armories, but I do see there purpose and might use them in the future. Unfortunatly for me, all my IRL friends absolutly love fat kid maps and play them in all our customs FML



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Old 4 Weeks Ago   #54 (permalink)
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I like this. and it inspired me to do a zombie game based in a millitary base!

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Old 3 Weeks Ago   #55 (permalink)
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Very good post, thanks!

I enjoyed reading this post, it made me re-think a few of my games.


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