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Old 01-01-2008   #1 (permalink)
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Default Interlocking Objects


Discussion for Interlocking Objects


Don't you hate when you are trying to make a floor or wall and when you get to the end you find that the last piece won't fit? You don't want to make the floor uneven, so what do you do? This is where Interlocking Objects come in. Interlocking objects is when two objects spawn overlapping each other, so there is no gap or bump. There are two different ways to do it, depending on what map you use it on.

When you are not using any of the new maps, here is what you do: First spawn one of the objects you want to interlock. Then move it from its original position without picking it up (so either drive it away if it's a vehicle or hit it with another object). Then simply place the second object where you want, and when the round starts they will be intersecting each other. (The APC Hog was created this way.)

The second way is for the DLC maps, though it also works with the old maps. The reason this applies to the new maps is the new maps have immovable objects, so they are impossible to knock to the side. You begin by spawning the first object that will be interlocked. Then you press X on the object and set Place on Start: to No. Once that is completed, start a new round. The first object should not be there. If it is, make sure you do not have that object set to instant respawn (where the Runtime Minimum is the highest it can be); if it then then set the runtime minimum to 0 and start the round again. Now place the second object where you want it. If the first object spawns before you can place the second object, then lengthen the first object's respawn time. Once you place the second object you can reset the first object settings so that it spawns when the game starts. You can either wait for the first object to spawn and then change it (by pressing X on it) or set the Runtime Minimum for that object to the highest it can be and the object will spawn.

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Last edited by Running Chron; 06-17-2008 at 12:19 AM..
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Old 01-01-2008   #2 (permalink)
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Default Re: Interlocking Objects

Holy crap...I never would have thought of this. This can make so many things, so many ideas!




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Old 01-01-2008   #3 (permalink)
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Default Re: Interlocking Objects

This will actually help me a lot with the map I am making right now...

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Old 01-01-2008   #4 (permalink)
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Default Re: Interlocking Objects

A whole 'nother way to make objects smoother.. Thanks for the info!


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Old 01-01-2008   #5 (permalink)
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Default Re: Interlocking Objects

Thanks

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Old 01-01-2008   #6 (permalink)
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Default Re: Interlocking Objects

Teehee this is from sniper pit. :p But... usually when this happens on Last Resort with containers... it's bad. Lol. They usually hump around for a bit then get mad and like get shot off in the distance...


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Old 01-01-2008   #7 (permalink)
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Default Re: Interlocking Objects

I had a whole mess of containers in one area on Last Resort once. One by one they would despawn in a plasma grenade flash, and respawn in a different place. It actually looked really cool.


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Old 01-01-2008   #8 (permalink)
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Default Re: Interlocking Objects

Sick, thanks for posting it. Its also useful when working with man-cannons and gravity lifts since they tend to blow everything away.
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Old 01-01-2008   #9 (permalink)
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Default Re: Interlocking Objects

Cool, never thought of this. I thought they would just overload each other or do something like the LR containers.


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Old 01-01-2008   #10 (permalink)
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Default Re: Interlocking Objects

... i love you


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