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Originally Posted by Glimflicker
I both love and hate this tutorial. I have been able to clean up a few problem areas in my newest map with this, but can't commit the time to fully rework the map using the technique from the ground up. I thought I was going to release the darn thing yesterday, but I spent about 4 hours tweaking it before the LSU game last night (and have at least that much more to go today). I never thought it was possible to spend this much time on a single map.
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The truth is, the more you know the harder things can sometimes get. In my first forge maps I would let things slide because there just wasn't a fix that I knew of, and I wasn't going to spend hours experimenting. But now I know I can fix almost any alignment/geometry problem as long as I take the time to do it, so I end up moving walls and boxes an inch here or there, and interlocking objects by just a little bit if I know the result will make the map look a little cleaner. One of my maps now has three barely-even-noticeable interlocks on it just so the walls would look a little neater.