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Old 01-03-2008   #31 (permalink)
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Default Re: Interlocking Objects


you're welcome. ;)
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Old 01-03-2008   #32 (permalink)
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Default Re: Interlocking Objects

You could make a pretty nice pillar like this. You could put something like fence walls crosing each other until it is something like that --> * Only no spaces, then stack another layer on top.



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Old 01-08-2008   #33 (permalink)
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I both love and hate this tutorial. I have been able to clean up a few problem areas in my newest map with this, but can't commit the time to fully rework the map using the technique from the ground up. I thought I was going to release the darn thing yesterday, but I spent about 4 hours tweaking it before the LSU game last night (and have at least that much more to go today). I never thought it was possible to spend this much time on a single map.
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Old 01-08-2008   #34 (permalink)
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Quote:
Originally Posted by Glimflicker
I both love and hate this tutorial. I have been able to clean up a few problem areas in my newest map with this, but can't commit the time to fully rework the map using the technique from the ground up. I thought I was going to release the darn thing yesterday, but I spent about 4 hours tweaking it before the LSU game last night (and have at least that much more to go today). I never thought it was possible to spend this much time on a single map.
The truth is, the more you know the harder things can sometimes get. In my first forge maps I would let things slide because there just wasn't a fix that I knew of, and I wasn't going to spend hours experimenting. But now I know I can fix almost any alignment/geometry problem as long as I take the time to do it, so I end up moving walls and boxes an inch here or there, and interlocking objects by just a little bit if I know the result will make the map look a little cleaner. One of my maps now has three barely-even-noticeable interlocks on it just so the walls would look a little neater.


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Old 01-11-2008   #35 (permalink)
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I have just used this method on my first map! Thanks!

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Old 01-12-2008   #36 (permalink)
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I agree with megapwn and Glim. This technique takes forever. But the result looks good, so I have to do it. Stupid commitment to quality.

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Old 01-15-2008   #37 (permalink)
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Warning: I just heard that there is a 32 round maximum to Forge sessions. So if you do the interlocking technique and start the round over too many times, the game will end, you'll return to the lobby, and you'll lose any unsaved progress.

Thanks to NeverlessWonder for being the unfortunate soul to discover this the hard way.

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Old 01-15-2008   #38 (permalink)
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Quote:
Originally Posted by Furious D 18
Warning: I just heard that there is a 32 round maximum to Forge sessions. So if you do the interlocking technique and start the round over too many times, the game will end, you'll return to the lobby, and you'll lose any unsaved progress.

Thanks to NeverlessWonder for being the unfortunate soul to discover this the hard way.
Make sure to save often, people! We don't want to lose any masterpieces that are in the works.



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Old 01-15-2008   #39 (permalink)
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this guide is kinda confusing but i already knew how to do this so i dont really care


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Old 01-15-2008   #40 (permalink)
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I can't believe that I had never thought about doing this on any of my previously forged maps. This would have made things so much easier. Than you so much. I am rather GLaD that I have found this site.


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