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Old 04-25-2008   #21 (permalink)
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U c4n s3t maximum mnt 0f kilz?????/////

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Old 04-25-2008   #22 (permalink)
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Quote:
Originally Posted by OnlyMaximumv View Post
unfortunatly some people dont
and there are probably some things you dont know about gametypes that you can figure out with a bit of tinkering:rolleyes:
I would say 80% of Forge is obvious if you just tinker with it and mess around. I made my first map with zero help from FH (I didn't even know about the site). I discovered a lot of techniques and tricks just by "using" the tools that Bungie gave me.

A lot of impatient people won't do what I did and immediately come here and ask some of the most retarded questions. Sad, but true

It is our job to guide those lost souls here and hopefully they will understand... in time.

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Forging 101 Forum was pwnd by a dumb cat on 3/14/2008 @ 12:36pm PST
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Old 04-25-2008   #23 (permalink)
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Nice, I can see how this could help someone who was new to Halo and wasn't sure what everything was. I didn't know wtf Juggernaut was until about a month ago when I played Ninjanaut for the first time

Last edited by Gravedigger5454; 04-27-2008 at 05:13 PM.
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Old 04-25-2008   #24 (permalink)
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GAH! typo in Oddball! (dropped a must)
Also, I totally disagree with the zombies thing. The whole point of old-school zombies (*cough* H2x/H2v) was one repeat ONE zombies start and try to infect all of the humans (up to 15). This was how the gametype got its name. Zombies was not kill-the-juggernaut style play. Infection is. This is a fail.

While I'm on the subject (and mid-rant), wtf is with the infection* variants? Zombies** was no shields, humans had weapon (usually pistol or BR) and zombies had sword. Infection is rarely like this. That is also a fail.


Infection should work like this:
Zombies:
Sword, no weapon pick-up, no shields, no FF, ALL OTHER ATTRIBUTES NORMAL
Humans:
BR and/or Pistol and/or AR, no FF, no shields, grenades (not regenerating), weapon pick-up, ALL OTHER ATTRIBUTES NORMAL
human weapons on map, preferably forged so there are small rooms for the humans to camp in.


*Infection - H3
**Zombies - H2x/H2v
and yes, as demonstrated above, there is a difference

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Old 04-26-2008   #25 (permalink)
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If anybody found this helpful, wow...... Haha

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Old 04-27-2008   #26 (permalink)
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omg. Im so informed right now. You have no idea!
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Old 04-27-2008   #27 (permalink)
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Quote:
Originally Posted by rafi 117 View Post
GAH! typo in Oddball! (dropped a must)
Also, I totally disagree with the zombies thing. The whole point of old-school zombies (*cough* H2x/H2v) was one repeat ONE zombies start and try to infect all of the humans (up to 15). This was how the gametype got its name. Zombies was not kill-the-juggernaut style play. Infection is. This is a fail.

While I'm on the subject (and mid-rant), wtf is with the infection* variants? Zombies** was no shields, humans had weapon (usually pistol or BR) and zombies had sword. Infection is rarely like this. That is also a fail.


Infection should work like this:
Zombies:
Sword, no weapon pick-up, no shields, no FF, ALL OTHER ATTRIBUTES NORMAL
Humans:
BR and/or Pistol and/or AR, no FF, no shields, grenades (not regenerating), weapon pick-up, ALL OTHER ATTRIBUTES NORMAL
human weapons on map, preferably forged so there are small rooms for the humans to camp in.


*Infection - H3
**Zombies - H2x/H2v
and yes, as demonstrated above, there is a difference
H2 zombies was the most fun thing evar. But got really annoying when people without mics would join and would start using weapons as zombies.

I think zombies should be 1-3 hit kills.

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Old 04-27-2008   #28 (permalink)
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OHHHHH, so thaaats what slayer is. I joke, nice job it looks nice.

THIS IS MY FORGEHUB SIGNATURE!!!!
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Old 04-27-2008   #29 (permalink)
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need help

i need help make in a map i wanna make a place 4 me and my crew to chill:)
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Old 05-18-2008   #30 (permalink)
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you should know that much
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