Quote:
Originally Posted by rafi 117
GAH! typo in Oddball! (dropped a must)
Also, I totally disagree with the zombies thing. The whole point of old-school zombies (*cough* H2x/H2v) was one repeat ONE zombies start and try to infect all of the humans (up to 15). This was how the gametype got its name. Zombies was not kill-the-juggernaut style play. Infection is. This is a fail.
While I'm on the subject (and mid-rant), wtf is with the infection* variants? Zombies** was no shields, humans had weapon (usually pistol or BR) and zombies had sword. Infection is rarely like this. That is also a fail.
Infection should work like this:
Zombies:
Sword, no weapon pick-up, no shields, no FF, ALL OTHER ATTRIBUTES NORMAL
Humans:
BR and/or Pistol and/or AR, no FF, no shields, grenades (not regenerating), weapon pick-up, ALL OTHER ATTRIBUTES NORMAL
human weapons on map, preferably forged so there are small rooms for the humans to camp in.
*Infection - H3
**Zombies - H2x/H2v
and yes, as demonstrated above, there is a difference
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H2 zombies was the most fun thing evar. But got really annoying when people without mics would join and would start using weapons as zombies.
I think zombies should be 1-3 hit kills.