Switches - Forge Hub Halo Forums
Register Forums
Home Forum Rules designer

Go Back   Forge Hub Halo Forums > Halo > Halo Forge Discussion > Forging 101


Reply
 
Thread Tools Display Modes
Old 04-12-2008   #1 (permalink)
I rock your socks
 
rusty eagle's Avatar

rusty eagle is joyful because of Jesus
 
Join Date: Dec 2007
Location: Georgia
Blog Entries: 9
Default Switches


Discussion for Switches

Well today's juicy Forging 101 article is about switches. What are switches you might ask? Well, switches are nifty feats of engineering that allow players to activate different gameplay mechanics. The following video created by Asper 49 should help to give you a visual example of what switches are.

Video Link
Download Switches Map

Resistance Switch

A resistance switch pertains to the force on an object to either resist or not resist the opposing force in order to perform a specific task. Like preventing a crate from falling in order to create a one-way doorway. Or an in the following case an elevator.

How to:

Make a shaft in which a crate or dumpster is suspended. To create a not resistant switch simply place a power up item underneath the dumpster so that when a player picks it up the crate/dumpster falls. For a resistance switch, place a power up item on top of the crate/dumpster and a gravity lift or man cannon underneath, so that when a player picks up the power up the crate/dumpster is propelled opposite the direction of the gravity lift/man cannon.

Torpedo Switch

A torpedo switch describes the movement of a propane tank that is activated in a narrow passage when it torpedoes forward.

How to:

Make a narrow passage using four flat objects such as bridges and interlock so that the channel can only fit a propane tank. Place a propane tank near the edge with the bottom of the tank facing the channel, shoot and watch the magic happen.

Instance Switch

A instance switch occurs when a destructible object is destroyed and instantly force spawns a sister object to create a triggered event.

How to:

Place a destructible object such as a gravity lift in an enclosed area. Set the gravity lifts respawn properties so that it will spawn at start but never respawn. Then place another gravity lift next to a moveable object. Make sure the second gravity lift’s respawn traits are set that it does not spawn at start and spawns at three minutes in. Then set the item properties so that there is a minimum of one on the map at all times. Finally destroy the first gravity lift and the second should instantly respawn.

Delay Switch (Concept by Shock Theta)

A delay switch simply delays the effects of timed map events until after three minutes. The following method uses teleporters.

How to:

Place a sender node on the map on any set channel, in this case 1. Next place a receiver node on channel 1 and block it off with a barrel set to a 150 second respawn timer. Then do the exact same thing with the second receiver. However, for this to work the teleporters must be within a close proximity, but not to close. Over the first teleporter save and quit a fusion coil set to a 150 second respawn. Then create a ramp that will direct the fusion coil to the second receiver that spawns at 180 seconds. Now for the first five minutes, players will be able to go through the first receiver, after five minutes players will now be able to go through the second receiver, but not the first.

So there you have it. Now go and make some pretty cool switches. Happy forgings!

Last edited by rusty eagle; 05-06-2008 at 11:09 PM.. Reason: Updated with a link to the video
rusty eagle is online now   Reply With Quote
Old 04-12-2008   #2 (permalink)
Loney Poney|PYT
 
Lone Deity's Avatar

Lone Deity is whargl bargl
 
Join Date: Dec 2007
Location: Hotel California
Blog Entries: 5
Send a message via AIM to Lone Deity Send a message via Skype™ to Lone Deity
Default

Tip 1: Media fails. You did it wrong somehow...

Well, all these switches are very helpful to casual games, don't go putting them in competitive maps.



Lone Deity is offline   Reply With Quote
Old 04-12-2008   #3 (permalink)
Member
 
SwordScar's Avatar

SwordScar lacks status
 
Join Date: Feb 2008
Location: Coldwater, MI
Blog Entries: 2
Send a message via MSN to SwordScar
Default

chalaaa... its switches on the front page, My dream really has come true! As for no switches in competitive maps... you obviously hate new things and all my maps ><

edit** Maps with switches inside can be found here


TcK SwordScar
The poster of teh engineerings stuffs, maps created with engineering involved---
Deterioration | Uproar | (more to come soon)


Last edited by SwordScar; 04-13-2008 at 04:33 PM.. Reason: url-ified
SwordScar is offline   Reply With Quote
Old 04-12-2008   #4 (permalink)
Senior Member
 
the other dark's Avatar

the other dark is not a believer of rep.
 
Join Date: Jan 2008
Location: Not Canada
Blog Entries: 6
Send a message via AIM to the other dark
Default

Nice video. It definitely helped me understand the switches better, although the text gave me the gist of it.

I like the torpedo switch the best for some reason, and the one where you pick up the powerup and it closes the door.



the other dark is offline   Reply With Quote
Old 04-12-2008   #5 (permalink)
Senior Member
 
MNM1245's Avatar

MNM1245 is addicted to fallout 3!
 
Join Date: Jan 2008
Location: The Forge Lobby
Blog Entries: 1
Default

Its funny cause I was just lookin at this in Rustys Blog.


Join My Group Here

My Youtube Account
MNM1245 is offline   Reply With Quote
Old 04-12-2008   #6 (permalink)
Member
 
Egoender's Avatar

Egoender is back on Forge Hub?!
 
Join Date: Jan 2008
Location: Detroit, MI
Send a message via AIM to Egoender Send a message via Yahoo to Egoender
Default

nice vid.

Egoender is offline   Reply With Quote
Old 04-13-2008   #7 (permalink)
Senior Member

JASONYO is ^exterminator^
 
Join Date: Jan 2008
Location: P-Town, Oregon
Send a message via AIM to JASONYO
Default

wut about the elevator like in porcelain pony, shouldn't that b in here




My Newest Map: Peninsula

hey man. these are funny

Spoiler:


Quote:
Originally Posted by mista tipsta View Post
i personally believe you get a 3/5 or maybe a 6/10 not sure
JASONYO is offline   Reply With Quote
Old 04-13-2008   #8 (permalink)
Mongoose Master
 
LIGHTSOUT225's Avatar

LIGHTSOUT225 is at HaloRR.com
 
Join Date: Jan 2008
Location: San Diego, CA
Blog Entries: 4
Default

one of the best Forging 101 ideas in a loong time in my opinion. But its a bit hard to hear ya Rusty... i had the volume on the vid and my comp at the max and still had a bit of trouble with it. But great job overall, really helpful. Im excited to see these starting to pop up in maps




Rocket Race Aficionados: The Revolution of Rocket Race is here.
Helvetica | Coldfront | Machu Picchu | Heatwave | Tarantula Tower
LIGHTSOUT225 is offline   Reply With Quote
Old 04-13-2008   #9 (permalink)
Member
 
coyoteboy1023's Avatar

coyoteboy1023 lacks status
 
Join Date: Jan 2008
Location: MI
Send a message via AIM to coyoteboy1023 Send a message via MSN to coyoteboy1023
Default

wasn't the switch that was mentioned to be used for zombies created by ferretness? I know he had that like a month ago...



H3Aritificers: Forging the Future
coyoteboy1023 is offline   Reply With Quote
Old 04-13-2008   #10 (permalink)
Mongoose Master
 
LIGHTSOUT225's Avatar

LIGHTSOUT225 is at HaloRR.com
 
Join Date: Jan 2008
Location: San Diego, CA
Blog Entries: 4
Default

Quote:
Originally Posted by coyoteboy1023 View Post
wasn't the switch that was mentioned to be used for zombies created by ferretness? I know he had that like a month ago...

It doesnt really matter whether it was or not. This is a tutorial for everyone displaying how to create and utilize switches in your map




Rocket Race Aficionados: The Revolution of Rocket Race is here.
Helvetica | Coldfront | Machu Picchu | Heatwave | Tarantula Tower
LIGHTSOUT225 is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT -4. The time now is 10:43 PM.

Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.2.0