Discussion for Switches
Well today's juicy Forging 101 article is about switches. What are switches you might ask? Well, switches are nifty feats of engineering that allow players to activate different gameplay mechanics. The following video created by Asper 49 should help to give you a visual example of what switches are.
Video Link
Download Switches Map
Resistance Switch
A resistance switch pertains to the force on an object to either resist or not resist the opposing force in order to perform a specific task. Like preventing a crate from falling in order to create a one-way doorway. Or an in the following case an elevator.
How to:
Make a shaft in which a crate or dumpster is suspended. To create a not resistant switch simply place a power up item underneath the dumpster so that when a player picks it up the crate/dumpster falls. For a resistance switch, place a power up item on top of the crate/dumpster and a gravity lift or man cannon underneath, so that when a player picks up the power up the crate/dumpster is propelled opposite the direction of the gravity lift/man cannon.
Torpedo Switch
A torpedo switch describes the movement of a propane tank that is activated in a narrow passage when it torpedoes forward.
How to:
Make a narrow passage using four flat objects such as bridges and interlock so that the channel can only fit a propane tank. Place a propane tank near the edge with the bottom of the tank facing the channel, shoot and watch the magic happen.
Instance Switch
A instance switch occurs when a destructible object is destroyed and instantly force spawns a sister object to create a triggered event.
How to:
Place a destructible object such as a gravity lift in an enclosed area. Set the gravity lifts respawn properties so that it will spawn at start but never respawn. Then place another gravity lift next to a moveable object. Make sure the second gravity lift’s respawn traits are set that it does not spawn at start and spawns at three minutes in. Then set the item properties so that there is a minimum of one on the map at all times. Finally destroy the first gravity lift and the second should instantly respawn.
Delay Switch (Concept by Shock Theta)
A delay switch simply delays the effects of timed map events until after three minutes. The following method uses teleporters.
How to:
Place a sender node on the map on any set channel, in this case 1. Next place a receiver node on channel 1 and block it off with a barrel set to a 150 second respawn timer. Then do the exact same thing with the second receiver. However, for this to work the teleporters must be within a close proximity, but not to close. Over the first teleporter save and quit a fusion coil set to a 150 second respawn. Then create a ramp that will direct the fusion coil to the second receiver that spawns at 180 seconds. Now for the first five minutes, players will be able to go through the first receiver, after five minutes players will now be able to go through the second receiver, but not the first.
So there you have it. Now go and make some pretty cool switches. Happy forgings!