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Old 04-13-2008   #11 (permalink)
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Linky no worky sad face... :(
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Old 04-13-2008   #12 (permalink)
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This is a good tutorial for everyone. I'd like to see one used properly in a competitive map.
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Old 04-13-2008   #13 (permalink)
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This'd be awesome in a kind of 'run away' infection.

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Old 04-13-2008   #14 (permalink)
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i know how to make switches now yay! no realy this was very helpful even though the video is a little hard to understand so im glad its all written down.


EXTERMINATE!!
:squirrel_wtf:
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Old 04-13-2008   #15 (permalink)
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Nice Video, is that map on a fileshare to download?
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Old 04-13-2008   #16 (permalink)
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Quote:
Originally Posted by Draw the Line View Post
This is a good tutorial for everyone. I'd like to see one used properly in a competitive map.
I'm working on it but I keep getting forgers block.
Have heaps of ideas for what I want but implementing them is proving difficult without running out of stuff needed for other parts.
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Old 04-13-2008   #17 (permalink)
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For more information on switches, or for access to maps utilising switches- you could try here.
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Old 04-13-2008   #18 (permalink)
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Quote:
Originally Posted by JASONYO View Post
wut about the elevator like in porcelain pony, shouldn't that b in here
the torpedo switch is effectively the same thing in the mechanics it uses.
Kill this grav lift,this one spawns.
Thanks for the video.
Switchs imo make a map that little bit cooler since it makes it less of a generic foundry map and more of something that was made with care.
That zombie suggestioned one gives me a nice idea for what i hope should b a nice asymetric map...lol too bad my controllers broke XD.
Thanks again

Sneaky like a midget and with the strength of like three hundred midgets-sodagod



Last edited by Supa Midget; 04-13-2008 at 08:26 AM.
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Old 04-13-2008   #19 (permalink)
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Update!

The news post has been updated with a link to the map at bng.net. For those of you who can't view bng.net, it is in my fileshare slot number four.
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Old 04-13-2008   #20 (permalink)
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So I just mumble mumble mumble, then set the grav lift to mumble mumble, and then the crate will mumble mumble mumble? Excellent.

Luckily I already know the mechanics behind it all so I didn't need to hear what you were saying lol. Somebody get the flem productions guys on this for great justice.
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