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Old 02-05-2009   #121 (permalink)
EGP
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Quote:
Originally Posted by coyoteboy1023 View Post
no, the grav lift placed first has priority, if you destroy it, that one will just respawn, not the other one
No even if its on instant respawn there is still a split small amount of time where it allows something to spawn,then it spawns it self.
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Old 02-05-2009   #122 (permalink)
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Quote:
Originally Posted by eguitarplaya33 View Post
No even if its on instant respawn there is still a split small amount of time where it allows something to spawn,then it spawns it self.
I realize that, but you can't just alternate the grav lifts depending on what one you blow up. Example. GL X is placed 1st and Y is placed 2nd. runtime min/max=1/2. If only Y is spawned and I destroy it, X appears, if I then go on to destroy X, it respawns. Destroying X will not respawn Y.

I have tried this very many times, all with failure, it is just the game mechanics, one GL takes priority.


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Old 03-04-2009   #123 (permalink)
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That torpedo switch was sick, definately going to show that off to my friends.

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Old 03-14-2009   #124 (permalink)
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switches always interest me... mainly cause i can't make decent switches.



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Old 03-16-2009   #125 (permalink)
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This helped big time in understanding the grav lifts on the map the mammoth, the flying elephant .
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Old 05-25-2009   #126 (permalink)
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Can you give some examples of how these switches would be used?

Current Maps- Rooftop Zombiez- 30% Done
Assassin's Creed- 20% Done
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Old 06-07-2009   #127 (permalink)
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Wow thats REALLY cool i love the door im gunna use that to make some maps I never woulda thought of that!
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Old 06-20-2009   #128 (permalink)
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Quote:
Originally Posted by Lone Deity View Post
Tip 1: Media fails. You did it wrong somehow...

Well, all these switches are very helpful to casual games, don't go putting them in competitive maps.
hey... what about moon waffle? that could be a competitive map...sorta.

yeah sure, when you catch on fire you throw water on it... but what if you catch on water?

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Old 07-31-2009   #129 (permalink)
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ive been trying to get a good 1 of a kind casual map going for some time now... i think this will give me the ability to make one now.. but i do have one question.. is there any way you can have (instead of a dumpster) fusion coils drop.. or after you pick the powerup up, it drops things in multiple locations? such as i grab power up, walk into room, and dumpsters drop on all sides.. so im forced to sit and wait for the dumpsters to respawn as my only way out.. (or meleeing the dang thing over and over again..)


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Old 08-04-2009   #130 (permalink)
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The drawbridge uses a switch where two grav lifts are destroyed and another two spawn pushing the dumpsters across the gap.

Heres the download for the map so you can take it apart and remake it.
Bungie.net : Halo 3 File Details

Have fun - I made a working one apart from one teleporter was a bit off and the dumpsters got stuck.

Feel free to email or add me on live for any help or ideas.

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