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Old 08-19-2008   #101 (permalink)
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to me these switches would be good for making houses for a machinima.



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Old 08-20-2008   #102 (permalink)
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Originally Posted by maarte2008 View Post
can you only do the instant switch on the newer map packs cause i cant get it to work on last resort (reason stated on my earlier post)
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Originally Posted by Bluejayfan94 View Post
It should be able to work on all maps, check your settings.
Maybe all of [Item] are spawning at the start because the run-times mins are at max.
Or maybe you forgot to set one to Never respawn and the Run-time min to 1.

And, if all that fails. Blame Stosh
They work. I've made an elevator on Last Resort Just before the legendary map pack was released.



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Old 08-21-2008   #103 (permalink)
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omg ty so much man i have been looking for tis forever
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Old 08-21-2008   #104 (permalink)
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ill post some cool stuff just give me some time im new to FH
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Old 09-17-2008   #105 (permalink)
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The grav lift switch should be really helpfull for shortcuts that only humans, not zombies, can use. Thanks.


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Old 10-01-2008   #106 (permalink)
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I never relaized I could do something like that pretty cool thing to incorperate into your map.
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Old 10-17-2008   #107 (permalink)
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very nice helped me alot...i'm working on a fun map with elevators, switches and all sorst of cool stuff.
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Old 3 Days Ago   #108 (permalink)
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I gone some question on the torpedo. the grav lift part. when the first grav lift is destroyed the second one spawns.Thats the part i'm not following.how did the second one spawns instants?



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Old 3 Days Ago   #109 (permalink)
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Quote:
Originally Posted by wikoboiinhalo1 View Post
I gone some question on the torpedo. the grav lift part. when the first grav lift is destroyed the second one spawns.Thats the part i'm not following.how did the second one spawns instants?
Grav Lift 1: Respawn - never; Place at start - yes.
Grav Lift 2: Respawn - 180; Place at start - no.
And set the Grav Lift Run-Time Minimum to 1.

Then the second will spawn when the first is destroyed.




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Old 3 Days Ago   #110 (permalink)
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Quote:
Originally Posted by RaVNzCRoFT View Post
Grav Lift 1: Respawn - never; Place at start - yes.
Grav Lift 2: Respawn - 180; Place at start - no.
And set the Grav Lift Run-Time Minimum to 1.

Then the second will spawn when the first is destroyed.
ok thanx for your help :D



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