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Old 12-02-2007   #1 (permalink)
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Using KOTH to Limit Map Size


Discussion for Using King of the Hill to Limit Map Size

One of the biggest challenges that map makers have is keeping people inside your map. Just asking Bungie how frustrating it can be. Well today we have a simple solution that defers those glitchers from strolling out of your map. The answer is simple, use a hill.

When you are building a map that is geared to be a Slayer game and it is difficult to block off your map's boundaries switch the gametype to King of the Hill in forge. At this point put the hill down in the middle of your map and change the dimensions to the adequate size of your map so that it creates boundaries. You can also max out the height of the hill in order to create the appearance of a wall. Now continue to build the map as you were.

Once you save your map get ready to make your gametype that goes along with the hill. Now go to hill options where you will see several options for point scoring. There is an option that says points for being outside the hill; set this number to below zero so when players leave the boundaries their scores take a heavy hit. If you really want to be mean try setting the score for outside the hill to -10. Don't stop there though. You still have to make a few more adjustments. The first change is to take the score for time inside the hill down to 0, and increase the option for kills inside the hill to 1. Now the game acts as if it were an ordinary slayer game, and you have a neat way of keeping players in your map.

Try to be creative with some of the other Hill scoring options to really make something unique.



Last edited by Running Chron; 06-17-2008 at 03:06 PM.
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Old 12-02-2007   #2 (permalink)
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Re: Using KOTH to Limit Map Size

Wow, great idea! I will definately be using this for slayer maps in the future.

Now if only you could have multi-objective games...
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Old 12-04-2007   #3 (permalink)
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Re: Using KOTH to Limit Map Size

Wow, why didn't i think of this. Great idea!

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Old 12-07-2007   #4 (permalink)
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Re: Using KOTH to Limit Map Size

This really is a great idea. Psychologically, at the very least. :P

Multiple-type gametypes would be heaven in Halo 3. I am thankful we don't have those, because then I would never leave my couch. Even to pee. Never.


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Old 12-07-2007   #5 (permalink)
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Re: Using KOTH to Limit Map Size

OMG you have no idea how much I need that for my latest map!

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that, or its ADD.
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Old 12-07-2007   #6 (permalink)
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Re: Using KOTH to Limit Map Size

Trust us.. the good forgers understand how awesome multi-gametypes would be... you could have special scoring like in slayer, mixed with a hill from KOTH, mixed with converting players from infection... Think only sticks while in the hill, but when you die you become a zombie.
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Old 01-01-2008   #7 (permalink)
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Re: Using KOTH to Limit Map Size

Not very practical..
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Old 01-01-2008   #8 (permalink)
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Re: Using KOTH to Limit Map Size

This isn't practical for me simply because I want my forged maps to play for regular gametypes and don't want to have to just run custom KOTH variants. It would be OK for slayer but obviously not at all for most other gametypes that we like to play. It's an OK tip but I think I'll keep exhausting my budget on walls and ceilings.

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Old 01-01-2008   #9 (permalink)
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Re: Using KOTH to Limit Map Size

Quote:
Originally Posted by AZN FTW
Trust us.. the good forgers understand how awesome multi-gametypes would be... you could have special scoring like in slayer, mixed with a hill from KOTH, mixed with converting players from infection... Think only sticks while in the hill, but when you die you become a zombie.
That would be... very... odd. I don't eve know if it would be fun...



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Old 01-01-2008   #10 (permalink)
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Re: Using KOTH to Limit Map Size

That wasn't a practical idea for it. I meant like limit a map with KOTH, then add CTF flags for fun. Or Infection where the team has to reach a VIP Goal Point. Or Juggernaut where you only get points for sticking the juggernaut. Little things like that could make the difference.
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