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Old 01-25-2009   #61 (permalink)
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Dude, thank you so much...you just saved me about two hours of time...seriously, i was going to rebuild my Halo:CE remake with Geo-Merging and Interlocking, and what u just said was a major problem with the map :)

Last edited by SpeedDemon; 01-26-2009 at 07:03 PM.
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Old 03-13-2009   #62 (permalink)
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im actually using this to make a slayer sandtrap map!



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Old 04-29-2009   #63 (permalink)
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very nice idea!
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Old 04-29-2009   #64 (permalink)
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this is the only thread I have found similar to a question I have. So I hope it is ok to ask it here, To get the KOTH markers set to random do I just set them all to 0 or 1. Thanks in advance!

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Old 06-10-2009   #65 (permalink)
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this is gold, now i dont have to waste my time enclosing my maps with walls, 5/5


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Old 07-29-2009   #66 (permalink)
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wow its that easy that awesome thanks so much
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Old 07-30-2009   #67 (permalink)
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I use a similar thing on sandbox over bits i dont want people to go over by making the gravity very high for that area making it impossible to jump over there because everyone falls to their death when they try. :)
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Old 08-31-2009   #68 (permalink)
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Good idea if you want to play slayer, but fails for other gametypes sadly :( 10 points for trying though haha. With the addition of Sandbox this is no longer really necessary though as you can just nuild your map in the skybubble.

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Old 09-21-2009   #69 (permalink)
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Its a good idea but i was wondering if you can make people die by going outside of the hill

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Old 09-22-2009   #70 (permalink)
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Quote:
Originally Posted by BraveDave View Post
Its a good idea but i was wondering if you can make people die by going outside of the hill
The best you can do is to make them easily killable, but the hill itself can't kill them.

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