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Old 05-18-2008   #31 (permalink)
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I xcomplety don't get this
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Old 05-19-2008   #32 (permalink)
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This is ingenious.....:eek:
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Old 06-17-2008   #33 (permalink)
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thanks for the idea
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Old 06-19-2008   #34 (permalink)
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Quote:
Originally Posted by AZN FTW View Post
That wasn't a practical idea for it. I meant like limit a map with KOTH, then add CTF flags for fun. Or Infection where the team has to reach a VIP Goal Point. Or Juggernaut where you only get points for sticking the juggernaut. Little things like that could make the difference.
I think it is possible to only give points for sticking the juggernaut. I think you can put a bonus point for a stick, 0 points for a jugg kill, and negative points for a normal player kill. You would also probably want to set kills as juggernaut points to zero.


What I would like to know is how to make the entire floor/ground part of the hill. I know it is possible on foundry, but I don't know how to do it. I would also like to do it on other maps. (The only time I have seen it it was only the main floor on foundry, with the sides blocked off, and all of the objects removed)
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Old 07-08-2008   #35 (permalink)
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i like the idea i will try it i my slayer games thanks
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Old 07-12-2008   #36 (permalink)
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This is the most unique idea I've ever heard of in Halo 3. Props dude.
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Old 07-22-2008   #37 (permalink)
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Wow, seems useful...
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Old 07-22-2008   #38 (permalink)
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Very Spiffy Idea you have the TDF I believe this was done on a map on Narrows were you have to go through the hill off the man cannons and if not in the hill in man cannons you lose an amount of points. But still thank you for helping out the other people here that didnt know how to do it or just never heard of it.



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Old 07-23-2008   #39 (permalink)
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Perfect

What a greast idea you sir are a true genious, i cant wait to use this in my maps
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Old 07-25-2008   #40 (permalink)
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You could also make it reverse by putting the hills outside of the map, being the guardians, if it was in the map you would have to hear "Hill Contested" "Hill Controled" all the time in it.
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