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Old 11-24-2008   #11 (permalink)
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FAntastic guide, although I have a question: WHen I go under the teleportals dont go under the map. How do i get the teles under the map?

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Old 11-24-2008   #12 (permalink)
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This is cool. I didn't know any of these techniques, especially the teleporter node one. Awesome post!


Old School CTF v3 - A map just like the game you used to play with your friends, featuring a jail and a jailbreak system.
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Old 11-24-2008   #13 (permalink)
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Excellent guide... I already know how to merge and what not but I plan on experimenting with other techniques... Nice work.


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Old 11-24-2008   #14 (permalink)
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Wow, these should help out a lot. I'd never heard of using the mancannons to keep objects from falling under. I think you should put Sharp's tut in here as well. It works great for making ramps and has helped me out greatly.
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Old 11-24-2008   #15 (permalink)
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Hmm...That man cannon merge sounds like an interesting technique. Save-and-quit is what I usually go with, even on small merges, but wastes an unnecessary amount of games. Hopefully, the man cannon merges can prevent me from constantly saving and quitting.
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Old 11-24-2008   #16 (permalink)
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This is awesome. I've been having trouble getting the objects straight and this came in perfect timing.

My signiture was too big, therefor it was deleted by Running Chron. Next time I will get an infraction.
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Old 11-24-2008   #17 (permalink)
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Great guide! I'll definitely have to start going under the map when I'm merging stairs, they always seem to have a mind of their own. X(



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Old 11-24-2008   #18 (permalink)
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Do the mancannons have to be facing up like they're shooting the box upward or does it really matter? Anyways, great guide, really helpful.
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Old 11-24-2008   #19 (permalink)
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So helpful, i am very glad you made this


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Old 11-24-2008   #20 (permalink)
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The last two I never really thought about.

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