Advanced Floating - Forge Hub Halo Forums
Register Forums
Home Forum Rules designer

Go Back   Forge Hub Halo Forums > Halo > Halo Forge Discussion > Forging 101


Reply
 
Thread Tools Display Modes
Old 12-10-2007   #1 (permalink)
FH Founder
 
TrueDarkFusion's Avatar

TrueDarkFusion is in college.
 
Join Date: Nov 2007
Location: Chicago, IL
Blog Entries: 7
Send a message via Skype™ to TrueDarkFusion
Default Advanced Floating


Discussion for Advanced Floating

Most people know the basics of floating objects. Hold a crate, and then tell someone else to set a teleporter on it. The teleporter will float. But now, what if you want to have an entire structure floating in the air. You’ll find that a few teleporters floating this way will not allow you to make a good looking floating structure. To make a good looking floating structure neatly in midair your going to have to use newer techniques. You can now make floating objects in single player forge.

First, you’ll need to know the complete list of objects that you can set in midair. Teleporters, weapon holders, all goal objects, all spawning objects, turrets, and powerups can all be placed in midair. Most of these objects cannot be easily lined up exactly how you want them when placed on a floating crate. This is why you need to use the new single player technique.

Select the object you want to place in midair and just set it up and hold it exactly where you want it to float. Pause the game, save changes and end it. Now go back into the game, make sure your in the right mode for the object to appear, and then you’ll find it floating, exactly where you were holding it, and at the same facing angle, etc. Albatrosses sideways floating hill is only possible with the use of this technique.

Now, when constructing your base in midair, it can be useful to realize that any object that can float is also not pathable for objects, but is for players. These objects also cannot be destroyed. The only exception to these rules are the turrets, which can be destroyed, and are not pathable by players (until destroyed). Also, when a turret is used to support an object, players can often glitch past the object to use the turret. Another thing to note is that all floating objects should usually have instant respawn on if they are going to be supporting another object. Also, spawn and start points are invisible in game, and then anything can go through them. And a final thing to note is how if you use the technique to make a floating object that doesn’t float (fusion coils?) then you’ll still put its spawn there, in midair, however it will fall every time it spawns. Falling fusion coils are best made with this technique. Now hopefully we can see some well designed bases and structures floating the sky (remember that floating structures can be used for blocking off exits from maps).




Spoiler:

TrueDarkFusion is online now   Reply With Quote
Old 12-10-2007   #2 (permalink)
Loney Poney|PYT
 
Lone Deity's Avatar

Lone Deity is whargl bargl
 
Join Date: Dec 2007
Location: Hotel California
Blog Entries: 5
Send a message via AIM to Lone Deity Send a message via Skype™ to Lone Deity
Default Re: Advanced Floating

Aghhhgh!!! My brain hurts. I need pictures. I slow in da head. But really I didn't understand a word you said.



Lone Deity is offline   Reply With Quote
Old 12-10-2007   #3 (permalink)
Junior Member

LaughingBigman lacks status
 
Join Date: Dec 2007
Send a message via MSN to LaughingBigman Send a message via Yahoo to LaughingBigman
Default Re: Advanced Floating

Wow...I never really thought of that, that would make things so much easier.


LaughingBigman is offline   Reply With Quote
Old 12-10-2007   #4 (permalink)
Member

voodoo lacks status
 
Join Date: Dec 2007
Default Re: Advanced Floating

That makes things alot easier. Thanks
voodoo is offline   Reply With Quote
Old 12-10-2007   #5 (permalink)
Reliable Procrastinator
 
Wakko45's Avatar

Wakko45 is a true role model
 
Join Date: Dec 2007
Send a message via MSN to Wakko45 Send a message via Skype™ to Wakko45
Default Re: Advanced Floating

Noess!!! You gave away the good secret! ;D




Quote:
-Maybe he just put 2 and 2 together.
-4!
-That wasn't a test.
-Yes it was, I won, A+.
Wakko45 is online now   Reply With Quote
Old 12-10-2007   #6 (permalink)
Junior Member

Butcher lacks status
 
Join Date: Dec 2007
Send a message via AIM to Butcher
Default Re: Advanced Floating

Haha, I wasn't even aware this was something new! lulz.

Good write-up nonetheless.


GT: II MeTzGeR II
<br />
Butcher is offline   Reply With Quote
Old 12-10-2007   #7 (permalink)
Really Australian
 
Klink258's Avatar

Klink258 is RRoD
 
Join Date: Dec 2007
Location: Eastern USA
Blog Entries: 10
Send a message via AIM to Klink258 Send a message via Skype™ to Klink258
Default Re: Advanced Floating

Um... pathable? Huh? I understand the rest...


RRoD Status: Sent Out
Spoiler:
Klink258 is offline   Reply With Quote
Old 12-10-2007   #8 (permalink)
Junior Member

TBF xPlaYBoYYx lacks status
 
Join Date: Dec 2007
Send a message via AIM to TBF xPlaYBoYYx
Default Re: Advanced Floating

That is awsome, I never knew you could do that.


Gamertag- TBF xPlaYBoYYx
TBF xPlaYBoYYx is offline   Reply With Quote
Old 12-10-2007   #9 (permalink)
Journalist
 
Gravedigger5454's Avatar

Gravedigger5454 lacks status
 
Join Date: Dec 2007
Blog Entries: 1
Send a message via AIM to Gravedigger5454 Send a message via Skype™ to Gravedigger5454
Default Re: Advanced Floating

Pathable, as in can get through it. I did a lot of Warcraft modding and when you make an object "pathable" to something then that something can go through it. What is meant is that a player can walk through a floating weapon holder, but you can't push a crate through it and a fusion coil will explode if it hits a weapon holder wall.
Gravedigger5454 is offline   Reply With Quote
Old 12-10-2007   #10 (permalink)
Junior Member

HEATSEEKERBUNGE lacks status
 
Join Date: Dec 2007
Send a message via AIM to HEATSEEKERBUNGE
Default Re: Advanced Floating

this will help me out SOOO much thank you.


<br />
HEATSEEKERBUNGE is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT -4. The time now is 11:26 PM.

Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.2.0