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Old 09-21-2008   #21 (permalink)
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Originally Posted by BIGGnelson View Post
I've used the spawn point thing ever since i can remember interlocking when foundry first came out.
^ Same, I thought it was common sense lol.

Great post but some pictures pictures would help reinforce some of the techniques alot.
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Old 09-21-2008   #22 (permalink)
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I didn't know it reduced frame rate, that would explain why some of the maps i play are very laggy even though we had a good connection

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Penguins.
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penguins can be stealthy too!
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Old 09-21-2008   #23 (permalink)
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nice man finally another interlocking map
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Old 09-21-2008   #24 (permalink)
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Wait, how does the dumpster trick work?


Map in progress: ODSZ <-- Click for upcoming awesomeness.
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Old 09-21-2008   #25 (permalink)
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Originally Posted by Felipe dos View Post
I thought this needed to be addressed. Maps like Debo37's Nooks 'n' Crannies that greatly surpass the item limit can handle gameplay without becoming lag-filled because nothing is interlocked.
Extreme interlocking and geo merging, however, must be why things began go even beyond lag when I tried breaking the object limit in The Ire of Fire.
It's rather strange seeing an immovable object just fall through the floor when it hasn't even been geo merged.

ummm.... Debo37's Nooks n' Crannies.... i dont think so. try mitona's, Mr McHaggis1's, and Debo37's map Nooks n' Crannies


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Old 09-21-2008   #26 (permalink)
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Wow those vids really help. I mean. I'm not a noob but y stuff never came out so perfect.
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Old 09-21-2008   #27 (permalink)
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I think the subject of frame rate needs more discussion. Being blamed for lag just because your map has [too much!?] interlocking is a scary thought, but no one has tested for a basis of just what is too much.

One factor would obviously be the number of items on the map. That is why Bungie made the item limit in the first place, but that has nothing to do with merging.

I have a theory that merge related lag correlates to high object surface areas fighting for a confined space. - but this is only apparent in movable objects.

Example: Stick a wooden pallet up against a wall using a receiver node, and set the pallet to auto-respawn. Start repeatedly blowing up the pallet and the compacting chunks of wood will cause a super-lag, but only for a moment after you stop barraging the pile.

Has anyone else found evidence like this in immovable objects?

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Old 09-21-2008   #28 (permalink)
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that helps to but can't you post a link to that map
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Old 09-21-2008   #29 (permalink)
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Quote:
Originally Posted by CHIGGUMS View Post
I think the subject of frame rate needs more discussion. Being blamed for lag just because your map has [too much!?] interlocking is a scary thought, but no one has tested for a basis of just what is too much.

One factor would obviously be the number of items on the map. That is why Bungie made the item limit in the first place, but that has nothing to do with merging.

I have a theory that merge related lag correlates to high object surface areas fighting for a confined space. - but this is only apparent in movable objects.

Example: Stick a wooden pallet up against a wall using a receiver node, and set the pallet to auto-respawn. Start repeatedly blowing up the pallet and the compacting chunks of wood will cause a super-lag, but only for a moment after you stop barraging the pile.

Has anyone else found evidence like this in immovable objects?
You can have a lot of interlocking with little to no lag. It can create problems sometimes if there is to much stuff together in one place, fighting to be the object and texture there, as you walk by, the frame rate slows. Merging or interlocking movable objects can create lag faster. Additionally, making a pile of trip mines, or debris, or anything movable can also create lag. Going over the item limit or budget limit will usually not create lag, so long as everything is spread out fairly well, and the amount of movable objects and equipment are limited.

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that helps to but can't you post a link to that map
Under the pic it mentions that the map is Project Z, which has been featured on the site, go to featured maps and download it.
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Old 09-22-2008   #30 (permalink)
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Thanks, never thought about using dumpsters to line up my walls, so I have to try that out sometime



Go here for easy tips for a katana

http://www.forgehub.com/forum/halo-d...et-katana.html
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