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Originally Posted by CHIGGUMS
I think the subject of frame rate needs more discussion. Being blamed for lag just because your map has [too much!?] interlocking is a scary thought, but no one has tested for a basis of just what is too much.
One factor would obviously be the number of items on the map. That is why Bungie made the item limit in the first place, but that has nothing to do with merging.
I have a theory that merge related lag correlates to high object surface areas fighting for a confined space. - but this is only apparent in movable objects.
Example: Stick a wooden pallet up against a wall using a receiver node, and set the pallet to auto-respawn. Start repeatedly blowing up the pallet and the compacting chunks of wood will cause a super-lag, but only for a moment after you stop barraging the pile.
Has anyone else found evidence like this in immovable objects?
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You can have a lot of interlocking with little to no lag. It can create problems sometimes if there is to much stuff together in one place, fighting to be the object and texture there, as you walk by, the frame rate slows. Merging or interlocking movable objects can create lag faster. Additionally, making a pile of trip mines, or debris, or anything movable can also create lag. Going over the item limit or budget limit will usually not create lag, so long as everything is spread out fairly well, and the amount of movable objects and equipment are limited.
Quote:
Originally Posted by DDjusD
that helps to but can't you post a link to that map
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Under the pic it mentions that the map is Project Z, which has been featured on the site, go to featured maps and download it.