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Old 01-29-2008   #21 (permalink)
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Default Re: Taking Advantage of Symmetry Options


Thanks AZN i had thought about how to tweak the maps for different game types but for some reason i couldn't think of how to, maybe it was just to late lol.


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Old 01-29-2008   #22 (permalink)
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Default Re: Taking Advantage of Symmetry Options

Always here to answer questions... that what I do. I hate moderating forums, but I like to help.


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Old 01-29-2008   #23 (permalink)
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Default Re: Taking Advantage of Symmetry Options

I think know one really takes there time to refine and make there maps with the symmetry options.

Your maps can look really cool

p.s i am useless at forge


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Old 01-29-2008   #24 (permalink)
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Default Re: Taking Advantage of Symmetry Options

I use symmetry in spawns for maps of multiple gametypes... I have little reason right now to use it for the environment. But soon I will, don't you worry.


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Old 01-31-2008   #25 (permalink)
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Default Re: Taking Advantage of Symmetry Options

would infection be asymertic of symertic?
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Old 01-31-2008   #26 (permalink)
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Default Re: Taking Advantage of Symmetry Options

Quote:
Originally Posted by suicidal
would infection be asymertic of symertic?
Infection is asymmetric, which means with by keeping a frugal budget on, say, your new slayer-oriented map you can spawn all those doors, pallets and barricade objects you want to show up when you're playing infection. All the gametypes, when you go to them, will allow for their own unique team respawn zones and starting points, with which you can also usethe symmetry options wisely to make a more versatile map.
I'm still trying to master this but to my knowledge, here are some symmetrical and asymmetrical gametypes:
Symmetrical:
slayer, team slayer, multi-flag ctf, "land grab" (neutral) territories, multi-vip, neutral assault, king of the hill
Asymmetrical:
infection, "regular" territories, single vip, "regular" assault, juggernaut

Go ahead and use this list but basically the thing to ask yourself is whether the gametype is necessarily placing (by virtue of the gametype alone, not the map or spawn points that the gametype will be used with) one team or one player at an advantage or disadvantage, or in a different position competitively than the other team(s) or player(s)? Or, to put it bluntly, is the gametype balanced? For example, Infection would place anyone who is infected or spawns as a zombie in a different competitive scenario/position by virtue of differing player traits (such as the inability to become the last man standing, among obvious other differences), so by default any infection variant is asymmetrical; whereas, some CTF, assault, territory and VIP variants will be either or, based on whether the teams will be on attack and defense or all competing towards the same goal in the same round(remember you can specify which, and symmetry, when you place those spawners too)!

I hope that helps any stumped forgers out there.
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Old 01-31-2008   #27 (permalink)
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Default Re: Taking Advantage of Symmetry Options

Thats one heck of a post and thx for the advice
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Old 01-31-2008   #28 (permalink)
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Default Re: Taking Advantage of Symmetry Options

wow thank you. i had been wondering what that was for.


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Old 02-04-2008   #29 (permalink)
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Default Re: Taking Advantage of Symmetry Options

how do i make a bomb spawn point only appear in neutral flag and not mulit-flag?



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Old 02-13-2008   #30 (permalink)
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Default Re: Taking Advantage of Symmetry Options

There is no "neutral flag" game type. Bungie took it out in favor of neutral bomb. Kinda gay if you ask me. I loved neutral flag on the Halo 2 map Sanctuary...



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