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Old 12-29-2007   #11 (permalink)
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Default Re: Taking Advantage of Symmetry Options


I agree... rusty, I am really glad you did what you did with the map. I am very impressed. Based on what gametype you are playing the map becomes COMPLETELY different. Good Luck in your future endeavors rusty.


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Old 01-01-2008   #12 (permalink)
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Default Re: Taking Advantage of Symmetry Options

This is a good tip that I knew about but have yet to use. I think one problem is that most people design maps with a specific idea but no general flexibility. If you play Halo's default maps most of them work well for a lot of different gametypes, and with just a few exceptions they don't have that many changes between symmetric and asymmetric games, because they don't really need them. But if this is used wisely you could have a very flexible map.


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Old 01-15-2008   #13 (permalink)
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I have made a map that is compatible with all gametypes as well, and let me tell you, it is time-consuming! Once I put it in my file share (it is 99.99% complete, just need to play-test it a tiny bit more), you will not see the thought that went into the spawn locations, spawn areas, objective placements, etc. But hopefully you will benefit from the fun map-variant known as "Crossroads." Crossroads is not a remake, but think of it as a combination Foundation's openness with Midship's size. Coming soon. I am also working on another map that will utilize "most" gametypes, code-named "T-Bone Steak" at the moment. I say "most" because I don't know how well a Juggernaut or Infection game would work on Steak. You can count on all of the other popular gametypes though.

AZN, I feel you. It is a pain going through all the gametypes, but it is worth it in the end.

Oops, sorry. Didn't mean to go on a tangent there!

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Old 01-15-2008   #14 (permalink)
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Default Re: Taking Advantage of Symmetry Options

i would like to point out that just because great cities and empires are built in a day (ITS TRUE!) doesnt mean great forge maps are


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Old 01-16-2008   #15 (permalink)
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Agreed... the more time you spend on your map the better it can get...


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Old 01-24-2008   #16 (permalink)
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Default Re: Taking Advantage of Symmetry Options

are neutral gametypes considered asymmetrical?


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Old 01-24-2008   #17 (permalink)
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Neutral is considered Symmetrical. On neutral bomb, both teams are on equal footing and have equal objectives.


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Old 01-24-2008   #18 (permalink)
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Default Re: Taking Advantage of Symmetry Options

Quote:
Originally Posted by AZN FTW
Neutral is considered Symmetrical. On neutral bomb, both teams are on equal footing and have equal objectives.
well im making a 4v4v4v4 map and i want it to be compatible with team slayer and neutral territories and have them both setup differently... but the problem is both gametypes are symmetrical... can anyone help?


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Old 01-29-2008   #19 (permalink)
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Quote:
Originally Posted by TrueDarkFusion
Taking Advantage of Symmetry Options

Most people are don’t know what the “symmetry� option does, however it is very useful when your trying to setup a map to be played on any mode. You may notice that as soon as you set your map up for One Flag CTF, it becomes a terrible Multi Flag map. Using the “symmetry� option, you can fix these problems. If the option is set to “asymmetric� for an extra turret or crate you placed in a base, then that object will only spawn when your playing a game that is considered “asymmetric.�

One Flag CTF is an example of an “asymmetric� game, because it is not “balanced.� A map designed for One Flag CTF will generally have extra defenses in the defending teams base, if these defenses are “asymmetric,� they won’t exist in your Multi Flag game. By default all objects will spawn in all games because they are set to “both.� To find out for sure which maps are “symmetric� and which are “asymmetric,� you just have to experiment to see which fits your mode. However, it is known that Team Slayer and Multi Flag are considered “symmetrical� and One Flag is considered “asymmetric.�
I usually figure out those obscure options on my own but I never looked at it the way you explained it, that will be really useful to make some smoother CTF gameplay.


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Old 01-29-2008   #20 (permalink)
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Default Re: Taking Advantage of Symmetry Options

Quote:
Originally Posted by Lemonyguy47
well im making a 4v4v4v4 map and i want it to be compatible with team slayer and neutral territories and have them both setup differently... but the problem is both gametypes are symmetrical... can anyone help?
Territories is Two team max, I think, which is really stupid and in the famous words of Master Chief: "Bungie r retard!"
Yes chiefy, retard they r, retard they r.

But if you could have multi team territories, if you wanted objectives and spawns to have different placement, that's possible, but for different object placement, you're going to need more than one map variant.



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