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Old 09-10-2008   #81 (permalink)
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hey i have a problem, after i get under the map i keep dying by the guardians even when i am in an orb
how do i make it so i dont die?
i tried overloading the map didnt help
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Old 09-13-2008   #82 (permalink)
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this is intresting on why anyone would even try that but ok now I can make new maps
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Old 09-20-2008   #83 (permalink)
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question. i kno that the moveable objects like a crate can be sunk in. but when u step on it, does it pop up and hurt u???
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Old 09-29-2008   #84 (permalink)
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Quote:
Originally Posted by SoLo92 View Post
question. i kno that the moveable objects like a crate can be sunk in. but when u step on it, does it pop up and hurt u???
No. Most objects will stay still. A few, particularly wire spools and vehicles will jiggle a little, but that's about it. I kinda wish I could make objects shoot out of of the ground though.


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Old 09-30-2008   #85 (permalink)
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I didnt really understand Hoffs tut on this but yours seemed easier fort.. I'm not even sure its different though lol.

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Old 10-01-2008   #86 (permalink)
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Cool

I am putting grav lifts under the map in my newest MLG map MLG Vibe (coming soon)
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Old 10-05-2008   #87 (permalink)
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its not pushing me under, i just shoot out to the side, ive done this before and it worked great, but now that im actually trying to do this on a map, its not working. any help?

(Purgatory - Testing)(Provinces - Testing)(Maelstrom - Testing)(Codename Epsilon - Severely in need of Forgemate)
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Old 10-13-2008   #88 (permalink)
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Great guide, great explanation. Thanks for posting.

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Old 10-18-2008   #89 (permalink)
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i really need some help if some one can spare the time im tryin to put a dumpter up and down so it is tall then i want to push it in half way but i tried to suport it and do all that and EVERY thing but it wont stay undr ground when the box is deleted. what do i do?

(can you please send me a pm)
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Old 10-18-2008   #90 (permalink)
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This is really helpful. I saw someones map who had a grav lift in the ground, and I couldn't believe it! I am definitely going to do this on the map I'm working on. Whoever found this out is a genious.



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