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Old 01-27-2008   #21 (permalink)
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Re: Unlimited Budget Glitch


someone plz make a video of this on youtube. i would highly prefere it NOT to be a machinima. time lapse for some parts would probably be useful. thankyou.

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Old 01-27-2008   #22 (permalink)
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Re: Unlimited Budget Glitch

sweet shit im gonna have ta try it
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Old 01-28-2008   #23 (permalink)
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Re: Unlimited Budget Glitch

I have always had to judge how much stuff i could put when i got down to $100, this is a HUGE help! Thanks!
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Old 01-28-2008   #24 (permalink)
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Re: Unlimited Budget Glitch

if you can spawn only 10 of on item, not because of the budget, but because of the map limiting it, can this glitch make you spawn more that 10 of the item
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Old 01-28-2008   #25 (permalink)
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Re: Unlimited Budget Glitch

Okay, I don't think anyone clarified this, and I found a few things on my own using this glitch. You can delete objects, but there are two conditions that change this rule. The first is if it is the only item on the map, the other is if you met the maximum of the item. This is because when you delete an item that there is only 1 of it resets all of the options to preset, therefore "breaking" the glitch for that item. You can't delete the object when it is maxed out because the game recognizes that the maximum=amount, so it lowers the maximum with it.

I am more sure about the first one than the second please let me know if the second part is wrong. Thank you.


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Old 01-28-2008   #26 (permalink)
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Re: Unlimited Budget Glitch

Quote:
Originally Posted by Dragoncoals
First thing you'll have to do is start up a blank canvas map of whichever map you choose to perform this glitch on. Once you've chosen a map with literally NOTHING on it, start going down the list and spawning only one of every object (yes, every weapon, equipment, scenery object, ect.), besides goal objects and spawns, of course. While you are spawning the items, now remember, this is the most important part, press the X button twice while holding the object to bring up the item properties menu. Change the Run-time Maximum to the highest number. Do this for every object spawned until you run out of regular budget. Once this happens, Save your map, quit, then restart the game. Do this until you have one of every object you need for your map spawned, and their run-time maximum is set to the highest.

Also note that it is not encouraged at all to delete an object, as it will never be able to be spawned again in the map. Ever. for now, just move the object to an un-needed part of the map, so it can be used later.

There is a great map available for download below, it is a pre-glitched Foundry, which you still should not delete any objects, but it just saves you the work of spawning things. When using this map you should move all the objects to an un-needed space of the map, and cover it up, to make your map look more professional.

Pre-Glitched Foundry Map
This Help Me So Much
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Old 01-28-2008   #27 (permalink)
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Re: Unlimited Budget Glitch

Quote:
Originally Posted by asianmario
if you can spawn only 10 of on item, not because of the budget, but because of the map limiting it, can this glitch make you spawn more that 10 of the item
Nope, the only that that changes is the budget.
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Old 01-28-2008   #28 (permalink)
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Re: Unlimited Budget Glitch

is there any glitch that alows you to have, say more than the maximum number of an item on one map?

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Old 01-28-2008   #29 (permalink)
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Re: Unlimited Budget Glitch

Quote:
Originally Posted by pajamaSAURUSrex
is there any glitch that alows you to have, say more than the maximum number of an item on one map?
people. Please READ the whole topic and stop asking this. No. It cannot. You can only have one flamethrower.
You can't has cheezeburger.
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Old 01-29-2008   #30 (permalink)
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Re: Unlimited Budget Glitch

originally reading how to use this map i thought that you couldnt delete the objects that were already placed but in actuality you cant delete at ALL [not even objects youve placed yourself] unless you want to reload the map and change the runtime back to the highest before your budget hits zero.


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