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Originally Posted by voodoo
When the map loads, the forge budget does no take into account the runtime maximum for each object, just what is placed on the map. So by constantly restarting the map and changing the runtime maximum, you can place each object on the map with the runtime maximum set at the highest (because when the map loads there will be enough money). Once an object is placed or deleted the budget will automatically change to what it actually is. When you are done with all of that you will be able to place any object even though the budget says 0 BECAUSE the runtime maximum is set to its highest.
The reason that is so is because when the runtime maximum is set it take all of that money out of the budget, so you are pretty much pre-paying for those objects.
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Thank you, so let me see here...
it's like paying for a preorder for 24 copies of this great new "double box." When you come back to pick it up, there is a "one per customer" sign. But you can still take 24 of these items.
So why can't you delete? It decreases the run-time maximum by 1, so you have to get all of your budget back to get it back to the max? I see....
So if I have a map in progress, all I have to do is delete things until I have enough budget to max out everything? These pre-glitched foundries don't have EVERY item on them at the beginning?
Gotcha. Thanks.