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Old 06-12-2008   #41 (permalink)
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Wow!!!
That's pretty intens

but i get it

dnt tink it will help me much tho
myt actually use spawn areas, bt dats it
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Old 06-12-2008   #42 (permalink)
What's a respawn area?
 
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Quote:
Originally Posted by Klink258 View Post
Quote:
Originally Posted by Devinish View Post
I learned most of this from my own experimenting, research, and forging. My Map/gametype UNSC Range1/WeaponsTraining uses most of this stuff in action. Check it out here.
What?
Hax!
LoL, w/e it deserves to be frontpaged anyways. And by quoting it, you are also giving the map more exposure. Pwnwaffles.
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Old 06-12-2008   #43 (permalink)
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how does distance come into effect?

"Were it so easy..." -The Arbiter-
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Old 06-12-2008   #44 (permalink)
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I didn't find it very confusing, I kind of already knew this stuff, just not the numbers. After you play Halo for a while, you're able to "guess" the area they're going to spawn next, which really helps in 1v1s. Great posts, they clarified some stuff for me.


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Old 06-12-2008   #45 (permalink)
What's a respawn area?
 
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how does distance come into effect?
As long as there are respawn areas on the map, I don't think it plays much influence.
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Old 06-12-2008   #46 (permalink)
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I swear, you are a complete genius. I wouldn't have thought of that myself unless you mentioned it. Thanks for not keeping this to yourself.


Thanks to KidBomber for being amazing.
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Old 06-12-2008   #47 (permalink)
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wow Devinish, you are absolutly amazing.
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Old 06-12-2008   #48 (permalink)
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this have been posted on the bungie.net blog http://www.bungie.net/News/Blog.aspx?mode=news#cid14193

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Old 06-12-2008   #49 (permalink)
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If I could make a crosseyed smiley face I would. I understand it, but implementing it when i am making a map is a whole different story. How long did it take you to figure all this out? : )
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Old 06-12-2008   #50 (permalink)
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Woah... crazy post. never knew about this respawn weight thing... cool
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