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Old 12-04-2007   #1 (permalink)
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Objective Based Items Basics


Discussion for Objective Based Items Basics

As requested, I present you with a Forging 101 that addresses objective based items.

The first thing one needs to know when concerning objective based items is that you must first switch the gametype in forge to place them. To do this you must press start when in monitor mode and click select gametype and change to the desired gametype. Once the round restarts in the desired game mode you are ready to begin.

Now when you open up the forge menu scroll through all the options until you arrive at "Objective based." In the case of CTF and Assault you will have the option of score and spawn points for the flags and bombs. The score point is obviously where you must take the object to win the round, and the spawn point is where the object spawns at the beginning of the round. Once the objects are placed where you would like them on the map you must edit the specific options for each item. Select one of the items and you may now change which team the object will be assigned to. On symmetrical based maps make sure that you include a set of both objective spawn points and score points.

Also note on the other various gametypes that Halo 3 features there is an assortment of other objective based items. The most prominent of which being territories, hills, and escort points. In the King of the Hill gametype you have the option to change the shape of the hill between a box and a cylinder, along with the option to change the dimensions of the hill to either increase or decrease its size. In Territories you have the option to place a variety of territories around the map which would be used to capture in a team based territory game. In VIP players have the option of creating various escort points. In forge you have the option of placing these escort points throughout your map to which players may have When placing an escort point you have the option of determining its size just as the hill does.

In later Forging 101's we will discuss more advance techniques when concerning objective based items.



Last edited by Running Chron; 06-17-2008 at 03:05 PM.
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Old 12-05-2007   #2 (permalink)
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Re: Objective Based Items Basics

Perhaps stupid, but as I have not really touched much on objective game types (my preference being slayer and infection), can you make an objective item (such as a flag) spawn sometime after the game starts?

I feel like that could make for some amazing scenarios that otherwise could never happen.


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Old 12-05-2007   #3 (permalink)
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Re: Objective Based Items Basics

I don't think you can (I may be wrong) but you can however block access to the objective (flag, bomb) until say fusion coils "unblock" the path in some manner.


Shit. It happens.
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Old 12-05-2007   #4 (permalink)
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Re: Objective Based Items Basics

It's probably a good idea to mention at this point that Assault and CTF do not seem to support more than 2 teams.....despite offering the option to assign flags, Flag Bases and Bomb Plant Points to them.

If anyone knows more about this, I'd like to know.....as it make no sense.

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Old 12-05-2007   #5 (permalink)
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Re: Objective Based Items Basics

It does actually... except for assault, which I believe is 2 teams regardless...

But I know it works for Multi-Flag, cuz the AZN Cottages allow multi-flag... you need 1 flag for each team... and 1 flag return point for each team... neutral doesn't appear to do anything for flags... and if I'm correct CTF only allows a max of 4 teams...

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Old 12-06-2007   #6 (permalink)
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Re: Objective Based Items Basics

How thoroughly disappointing...a late spawn on an objective item could open up huge amounts of new and innovative ideas. My hopes are crushed.

Has anyone made a decent four-team CTF yet? I'm achin' for one...


No problem can withstand the assault of sustained thinking. ~Voltaire
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Old 12-07-2007   #7 (permalink)
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Re: Objective Based Items Basics

Just wait for ACMP1... it includes the following gametypes:

- Infection
- Multi-Flag
- Single-Flag
- KOTH
- Territories
- One-sided Territories

More gametypes will come in later ACMPs... I have good ideas for VIP, Juggernaut, oddball, etc... and of course other unique Infections, Flags, etc... all with different rulings. I keep telling people... ACMPs will be a revolution. Everything will be compatible. They have been made to act like regular bungie maps...where you can mix and match gametypes with maps, and you can make gametypes for the maps, and maps for the gametypes...
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Old 12-07-2007   #8 (permalink)
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Re: Objective Based Items Basics

Whoop, whoop! ACMP1 can't get here soon enough...kinda like Christmas or Foundry. Fly, time, fly!


No problem can withstand the assault of sustained thinking. ~Voltaire
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Old 12-07-2007   #9 (permalink)
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Re: Objective Based Items Basics

For an english major guy... you suck with words that sound the same but are spelled and mean different... hear -> here

LOLOCAUST!!!
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Old 01-10-2008   #10 (permalink)
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Re: Objective Based Items Basics

Could someone please elaborate on the V.I.P. and Juggernaut objectives? What exactly is a "Go To Point" and how does it affect the game? I rarely play V.I.P. and/or Juggernaut, but when I do, I've never noticed any need to "Go To" anywhere, just that you're either the V.I.P./Juggernaut, or you're trying to kill him. Is it basically just where the V.I.P./Juggernaut spawns? What does changing the radius do?
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