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Old 01-11-2008   #11 (permalink)
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Imagine those points as checkpoints in a race. Go To Points HAVE to be turned on in the gametype. Most of the default VIP and Juggernaut gametypes don't have it turned on. And the radius makes the checkpoint area bigger. If you touch any edge of the checkpoint then you have effectively reached it.


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Old 01-15-2008   #12 (permalink)
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I have a question regarding spawn areas:

I was setting up one of my maps for CTF, and wanted to set up spawn areas for "flag away" and "flag home" but also noticed the more ambiguous "Respawn Area" that was not associated with either of the flag statuses.

I understand what the flag home/away spawn areas are for, but that leaves me with this question: If both flag statuses are covered by these first two spawn areas, where does that leave this generic respawn area? What is its purpose?

My only guess is that it would be for One-Flag games. Can anyone confirm this or reply with any other purposes for this object?

Thank you!

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Old 01-16-2008   #13 (permalink)
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Flag Away and Flag Home areas have priority over respawn areas in CTF. If any of those are being "camped" then you will spawn at the next highest priority area.


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Old 02-01-2008   #14 (permalink)
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Update: I confirmed my guess by tinkering with the built in map features on Bungies original maps.

The "generic" respawn area is indeed for one-flag games, and is exclusively for attacking teams. I'll explain: since a one-flag game has, well, one-flag, the "flag home/away" spawn area for the attacking team will not be active. Therefore, you need to put at least one of the generic respawn areas for the attacking team. Bungie, for example, placed one respawn area for the attacking team on ONE-HALF of the entire map. They wanted the attackers to always spawn on their side of the map, and never any closer.

Sorry AZN, but your answer was a little off. As far as priority goes, you can add another "flag home/away" respawn area if you wanted to set priority spawning (for camping enemies). This would entail multiple smaller spawn areas, but is very effective when done correctly.

Thanks AZN for helping me answer the question and shedding light on another aspect.

--dc



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Old 05-24-2008   #15 (permalink)
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Whenever I try to make place objective spawn points and return points, the standard ones that are orignally placed when you select an objective gametype appear on the my custom map when I play a custom objective game on it. I go back into forge and delete those standard objective spawn points. I thought that would fix my problem, but still whenever I play a custom game, the standard objective spawn points are still there. I save everytime after deleting, but they still come back. How is this possible?!?!

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Old 05-29-2008   #16 (permalink)
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thanxz for the help

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Old 06-02-2008   #17 (permalink)
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NIce post. i get realy creative with my objective forged maps. like in avalanch i make the bomb spawn on the wall of the cavern and sometimes i make flags spaws on cielings so u have to jump or leap off of another object. its awsome!




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Old 06-05-2008   #18 (permalink)
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Must be hard to build but, that may turn the map so it's realy good in the end- good sugestion.



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