Re: Objective Based Items Basics
Update: I confirmed my guess by tinkering with the built in map features on Bungies original maps.
The "generic" respawn area is indeed for one-flag games, and is exclusively for attacking teams. I'll explain: since a one-flag game has, well, one-flag, the "flag home/away" spawn area for the attacking team will not be active. Therefore, you need to put at least one of the generic respawn areas for the attacking team. Bungie, for example, placed one respawn area for the attacking team on ONE-HALF of the entire map. They wanted the attackers to always spawn on their side of the map, and never any closer.
Sorry AZN, but your answer was a little off. As far as priority goes, you can add another "flag home/away" respawn area if you wanted to set priority spawning (for camping enemies). This would entail multiple smaller spawn areas, but is very effective when done correctly.
Thanks AZN for helping me answer the question and shedding light on another aspect.
--dc
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