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Forge Hub > Official Hub Activity > Featured Maps > Antiquity
View Poll Results: What do you think of this map?
Not my style 8 7.62%
Okay 2 1.90%
Average 3 2.86%
Good 19 18.10%
Great 73 69.52%
Voters: 105. You may not vote on this poll

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April 14th, 2009 #1 (Permalink)
Mongoose Master
 
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Xbox LIVE: LIGHTSOUT225
Member Since Jan 2008
San Diego, CA
Antiquity

Antiquity
By Doog Nit


Recommended Players: 4-8
Recommended Gametypes: Slayer, KotH, Oddball

Doog's latest competitive map, Antiquity, is definitely one that deserves your full attention. This two-base, symmetrical, 3-storied map boasts a spectacular design that complements Slayer and Objective variants very well in both FFA and Team-based capacities. Each base, both 2 stories tall, offers great lines of sight without being too overpowering, and the open spaces between the bases are complemented masterfully by narrow tunnels in the lower sections connecting each base with each other and the rest of the map. A map that shines in short to mid-range battles, Antiquity does a great job of promoting movement throughout the map with the 3 power items (Beam Rifle, Missile Pod, and Active Camo) lining the middle of the map.

In addition to some rock solid gameplay, Antiquity also boasts some impressive geometry. Doog's use of the Tin Cups and their respective flags, along with the three large light towers give the map a certain aura that's hard to forget, and the complex, yet intuitive geometry creates some memorable battles. Combine that with an incredible aesthetic, and you've truly got yourself a top-notch map. A well-deserved feature and a well-deserved Premium, Doog. Congrats!



Last edited by LIGHTSOUT225; April 14th, 2009 at 02:47.
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April 14th, 2009 #2 (Permalink)
Mc.leptir1.com
 
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Member Since Jan 2008
Staten Island,NYC
I played this map a while ago before the maps came out to the public. Aside from the aesthetic quality of the map, which is, needless to say, incredible. The design provided for excellent flow and gameplay. the juxposition two elevated bases had a feel of a great long range battle map.

EDIT: lul inb4 swarm




Last edited by xSharpshooter94; April 14th, 2009 at 01:42.
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April 14th, 2009 #3 (Permalink)
Legendary Member
 
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Member Since May 2008
Philippines
Antiquity is one of the first few sandbox maps that impressed me a lot. It's also the first map I have seen that mixed the red and blue lights to make a purple light. Lol.

Haven't played here yet but I sure want to. The design looks a bit complex and the structures look so carefully placed.

Congrats on both the feature and the premium, Doog.
I never doubted you.




Thanks to Miraj.
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April 14th, 2009 #4 (Permalink)
 
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Member Since Sep 2008
My house? o.O
I do have to say that the aesthetics look very great
And like RaBBiiTTT said, the design looks complex.
The structures look very nice and well placed and i really like the tunnel idea.
I also really like the purplish light, tis cool xD

Very great work and congrats on the feature and premium :)
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April 14th, 2009 #5 (Permalink)
 
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Member Since Mar 2008
Seattle, WA
The gameplay on this map is very good, and the aesthetics are sound. Well worth my download. Congrats on the feature, and the premium.



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April 14th, 2009 #6 (Permalink)
Architect
 
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Xbox LIVE: Cosmic Rick
Member Since Jan 2008
Golden, CO
Nice. This here's one of the few Sky bubble maps that I've kept on my HD so far. Everything flows together really nicely, and there are a lot of interesting object uses. Definitely shows off what you can do upstairs.

The believe I have an older version, though. I'll have to check out the updates.

One of my favorite slayer maps so far. Awful for oddball, though. Lol.

Strong work, buddy.
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April 14th, 2009 #7 (Permalink)
Mythic Member
 
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Member Since Oct 2008
Lowestoft (the most Easterly p
This map looks amazing, and although I never saw the original thread I believe DoogNit has deserved premium status since the first two racing maps he posted. TBH, I think his Rainbow Valley mario-karts remake should have been featured.



A good sig is on the way! *Opens MS paint*



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April 14th, 2009 #8 (Permalink)
 
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Member Since Jun 2008
Florida
Man I haven't seen this map for a a bit. Great map for Team Slayer, and probably on of the best Sandbox maps for it. It also surprisingly works for Pro Snipes...
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April 14th, 2009 #9 (Permalink)
2x2 Forge Judge
 
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Member Since Apr 2009
MD
Wow! Doog you've done it again. almost every single map is a hit with you. good job, im taking notes.

Last edited by Rho Fs; April 14th, 2009 at 18:45.
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April 14th, 2009 #10 (Permalink)
DC
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Member Since Mar 2009
Rhode Island
I love multi-teired maps, ill have to give it a go with some friends to get a full review of it, but nice job, it looks very smooth and seems like a good koth game..

Without playing it, id say a 4/5.

Please don't rate without downloading first.
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