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View Poll Results: How would you rate this map?
Poor 9 14.75%
OK 2 3.28%
Average 5 8.20%
Good 13 21.31%
Great 32 52.46%
Voters: 61. You may not vote on this poll

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Old 04-30-2008   #1 (permalink)
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Default Amphibious Threat


Amphibious Threat
Created By
Predicide

Tired of playing One Bomb assault and only getting to plant it once per round? With Amphibious Threat and the Trisault S gametype, the attackers have three bomb plant points to destroy before the round ends. When the bomb detonates at one objective location, it destroys access to the objective, so each plant point can only be scored once.

The defenders start the round on the wall as guards. But once the wall guards are eliminated, they respawn inside the base as guard reinforcements. Attackers spawn on the beach. As the round progresses, they'll receive vehicles airdropped from Pelicans.

Note that no grenades or explosives are present on this map. Grenades would allow defenders to prematurely destroy access to the bomb arming locations. Below are pictures of each arming location, as well as the destruction that ensues when the bomb is detonated.

Plant point 1 - Before


And after...


Plant point 2 - Before


And after...


Plant point 3 - Before


And after...






This map was designed after the release of Triplex by Kapura, and owes some of its success to Kapura's original game design. If you'd like to check out the map that started it all, download Triplex and Trisault L, which is the 10 minute round version of Trisault.


Last edited by LIGHTSOUT225; 3 Weeks Ago at 07:23 PM.. Reason: Fixed Bungie links.
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Old 04-30-2008   #2 (permalink)
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who ive never seen a good last resort map in a long time. ill dl



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Old 04-30-2008   #3 (permalink)
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very nice but your pics arent working for me


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Old 04-30-2008   #4 (permalink)
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They work for me, try Firefox if you aren't using it already.

It's pretty fun - not to mention novel and unique - to play an assault variant that let's you plant multiple times. Congratulations to Predicide for the map, and Kapura for the original development of the idea.
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Old 04-30-2008   #5 (permalink)
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Congrats, Predicide! I really enjoyed playing this in the testing stages, even though I was cursing your name for not being able to jump or toss grenades. A complex map like this deserves to be featured, and I'm glad to see its here.



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Old 04-30-2008   #6 (permalink)
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hooray for a non-DLC map. yes yes yes
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Old 04-30-2008   #7 (permalink)
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I really like the idea of 3 objectives. It makes everyone more defensive and helps the game flow much better. Nice job


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Old 04-30-2008   #8 (permalink)
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that looks amazing to play, though it looks a little easy for attackers to get to the same object point twice.. the first one might be able to. unless this has been tested?? lol i think its funny that theres 87 or so dl's for the map and 15 for the gametype




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Old 04-30-2008   #9 (permalink)
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Trust me, this map has been tested extensively. It's so easy to say "Oh, it looks like such and such," but remember there is a custom gametype required, which effectively fixes almost any problem you could have with this map.


bi-duh bi-duh bi-duh bi-duh-bih-bih | bi-duh bi-duh bi-duh bi-duh-bih-bih | bi-duh bi-duh-duh | bi-duh bi-duh-duh | bi-duh bi-duh-duh | bi-duh bi-duh-duh
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Old 04-30-2008   #10 (permalink)
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Shock you forgot to add that Kapura came up with the Idea first and pred expanded upon his Idea.


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