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Poor 9 7.44%
OK 6 4.96%
Average 4 3.31%
Good 20 16.53%
Great 82 67.77%
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Old 04-28-2008   #1 (permalink)
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Duel of the Fates


Duel of the Fates
Created by Shock Theta & Insane54

Welcome to the recreation of Duel of the Fates, the lightsaber bettle between Qui-Gon Jin, Obi-Wan Kenobi and Darth Maul from Star Wars Episode I, designed and created by Shock Theta and Insane54. Here's what they had to say.

"Through testing we have created a map and gametype that not only do we feel is an enjoyable and quote-filled Star Wars extravaganza, but our testers also seemed to thoroughly enjoy themselves too. We hope you can get together a small group to play a game - the 3 man party size is perfect for those times when you're waiting for a larger party to get together. There's no need to choose teams, just load up the gametype and map and players will be randomly selected as either the Jedi or Maul and duel through multiple rounds. Enjoy!



Duel of the Fates Re-enactment by Penguinish
(Actual gameplay is more tactical!)

In our attempt to simulate the battle within the Royal Palace of Theed, we decided on several key points we needed to adhere to:
  • The map must be honour rule free
  • There must be areas of instant death that mimic the platforms and pit area of the original battle
  • The laser doors through which Qui-Gon was separated from Obi-Wan in the film should be recreated so that the same situation is possible in a play through of the map.
The first port of call was eliminating honour rules in our design. To do this we realised that we would have to cut areas of the battle. Deciding we would focus on the platforms leading up to the laser doors, the doors themselves and the pit area where Qui-Gon meets his demise, we axed the opening scene of the fight in the hangar area. Another issue was the reduced gravity we were to use to simulate force jumps and this would require additional sealing of the map. After money glitching the map we were able to prevent gameplay interruptions and eliminate honour rules by building up to the boundary at the top of Foundry.

The laser doors were created by placing man cannons upside down above their corridor. The placement was such that you can walk or run underneath without incident, but a jump results in you instantly being caught in the man cannons path and being thrown backwards without seeming to rise off the ground. Coupled with a single-spawn portable grav lift which Maul spawns standing on, picking it up, the corridor can be sealed off by deploying the grav lift inside, separating the Jedi players or allowing Maul to mock both of them. There are differences with the film however: the players can lunge through if the opponent gets too close, and we reversed a man cannon at the pit end of the corridor so that you can also seal people inside that area.



The pit area of the map is a large circular chamber surrounding a two storey drop. At its base are small slopes around the outside and man cannons pushing towards death teleporters. In order to balance the play and the reduced gravity, the pit is large, to scale with the film, but this strained the available teleporter channels slightly. It is possible to avoid death in very small and specific areas, but this is not something which will take place during actual play due to player speed and fall distances.
There are also small ledges around the edge to simulate the hand holds utilised by Obi-Wan in the film.[1]



Players have damage resistance and a very slight shield leech and the settings between Jedi and Sith are balanced so that play is rewarding to those who play tactically, be that bold aggression, tricky play to lead them into dangerous areas or careful sword blocking. Maul is slightly faster to prevent easy double team assassinations although they are still a legitimate choice for close-knit Jedi teams. He also deals more damage to represent his focus on lightsaber use and fearsome ability in close combat.[2]

If a Jedi is slain the remaining Jedi's traits alter to give him increased damage and speed to represent the anger he might feel and be tempted by after his friend had been killed. He also slowly loses his shields to encourage rushing in his angered state and the increased vulnerability his aggression creates.[3] This attribute change is also carefully balanced into the play through extensive playtesting to ensure a rewarding and fair game rather than random slashing.



The initial spawn for the Jedi is on the higher platforms shown below. Maul spawns just inside the laser doors. There are lower platforms you can utilise to try to lead the opponent astray and out-jump him to a better position, and the lower floor contains custom powerups that effectively strand you to wait for your inevitable death. If you tempt fate, you might find yourself in trouble, but otherwise this area is not dangerous if you are aware of your surroundings as a force user should be. Naturally, you have a radar to represent your force sense.[4]



Overall we had great fun putting together this recreation of a famous Star Wars moment and taking it from concept to completion. Hopefully those of you who love the films too - or just savour some small, tactical and bite-sized fun - will ignite your lightsabers and have fun playing too!"


Last edited by TexturedSun; 10-16-2008 at 09:48. Reason: Fixed Bungie links.
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Old 04-28-2008   #2 (permalink)
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I see what you did there.... mauler
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Old 04-28-2008   #3 (permalink)
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The pit room itself is perfect and i really like it and the sheild doors really work its just a shame they dont really trun red! Also its a shame that there isnt really more than the pit room but i understand the limitations of foundry. Is there a mauler hidden on the map then?


EXTERMINATE!!
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Old 04-28-2008   #4 (permalink)
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Yeah, there is a mauler... it took me forever to find back when I downloaded the map... I really liked the way this map is put together, and, I agree, it would be awesome if there was more... but you can only do so much. I thought the way you did the laser doors was pretty ingenious. The little ledges (hand holds) are a nice touch as well.
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Old 04-28-2008   #5 (permalink)
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Awesome, this is featured.

I remeber playing this like a month ago with a couple mates, they didn't like it but I did. I found it fun but most times I seemed to fall into that pit of fusion coils.

I love the vid.
Corn on the cob!
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Old 04-28-2008   #6 (permalink)
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It was fun, but you can still lunge through the grav-lifted shield doors, so it's a bit broken. But it's still a fun game. I play every now and then with my friend, 1v1 style matches.

Whatever was said in the above post, unless told otherwise, please take personally. I enjoy getting hate messages. I make this little sandwiches out of them, you see. They're quite delicious.

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Old 04-28-2008   #7 (permalink)
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lol its not broken nemi, its called aesthetics. glad to see this got featured.. certainly worth it.
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Old 04-28-2008   #8 (permalink)
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Yeah that map's pretty cool, except my friend kept committing suicide because he thought one of the teleporters led somewhere despite anything we said, so that kinda ruined it.

boxxy ur fuckin awesome.
she is the essence of the pure, unadulterated, un-fagged mind of a b-tard. and that, in and of itself, is like buddhism's nirvana; one of the hardest things to achieve.
that, or its ADD.
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Old 04-28-2008   #9 (permalink)
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Really like this map. Can really tell that a lot of thought went into this map. Especially in the gametype that accompanies it. Love playing this!

I used to RRX...
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Old 04-28-2008   #10 (permalink)
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corn on the cob? lol i dont think they're singing that. =)
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