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View Poll Results: What do you think of this map?
Not my style 7 15.56%
Okay 3 6.67%
Average 3 6.67%
Good 10 22.22%
Great 22 48.89%
Voters: 45. You may not vote on this poll

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Old 3 Weeks Ago   #21 (permalink)
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i agree with Phreakie, dont get me wrong, it is forged very very well, im not saying it isnt or anything, but the overall layout is very average.
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Old 3 Weeks Ago   #22 (permalink)
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I think it was worth it. Its really awesome.

Some maps may be more beautiful, but when you play it, you see that they don't play quite well as you thought. This one have an awesome gameplay.
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Old 3 Weeks Ago   #23 (permalink)
I feel like...
 
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Keep in mind too guys that this was made before ghost merging
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Old 3 Weeks Ago   #24 (permalink)
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I don't think you guys understand what a feature represents. A feature is a map that has been chosen by the staff with the help from the community ("Want to see a map featured?"). In their eyes, the map is worth a front page post on the site which is ran by them. Coincidentally, the map may not be seen as great by some members, but that is evident with anything. Not everyone likes the same things.

First of all, the map is deserving. The layout may not be the most original design, but it works. That's what counts. In my opinion, the design is not at all played out and is accredited to the unique gameplay that this map offers.
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Old 3 Weeks Ago   #25 (permalink)
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Quote:
Originally Posted by What's A Scope? View Post
I don't think you guys understand what a feature represents. A feature is a map that has been chosen by the staff with the help from the community ("Want to see a map featured?"). In their eyes, the map is worth a front page post on the site which is ran by them. Coincidentally, the map may not be seen as great by some members, but that is evident with anything. Not everyone likes the same things.

First of all, the map is deserving. The layout may not be the most original design, but it works. That's what counts. In my opinion, the design is not at all played out and is accredited to the unique gameplay that this map offers.
Nicely said good sir.

A very solid map in my opinion.
We played a 2v2 on it,and it went well.
Gameplay reminded me of Cold Storage, with some Guardian essence.
Overall, I agree with a feature, but I do see a certain map out there has been waiting for a feature for a long time.


"It starts in my soul, and I lose all control. When you kiss my nose the feeling shows"


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Old 3 Weeks Ago   #26 (permalink)
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This map really does deserve to be on the front page, and its no coincidence that Zombievillan has quite a few features. The asymmetrical roomy layout is fun and unique, and as always the forging and aesthetics are top notch. I love playing 1v1s on Alizarin, and like MickRaider said, I love the use of the windows throughout. Even though you may be across the map from the other player you might catch a glimpse of them through a window. Nice work and congrats Zombievillan, maybe I will be up there with you one of these days.



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Old 3 Weeks Ago   #27 (permalink)
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I'm not a big fan of 1v1 maps, but this one is beautifully forged. Congrats.
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Old 2 Weeks Ago   #28 (permalink)
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Quote:
Originally Posted by xItZ JENKiNSx View Post
Wow I honestly hate how you need to have connections to moderators to get your map featured because all the maps I see featured here, are maps made by moderators or people who hang out with the moderators alot.
Just to keep things straight, Zombie doesn't have connections to the moderators. The moderators have connections with him. 'Nuff said.
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Old 2 Weeks Ago   #29 (permalink)
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I honestly don't get how people are calling the design of this map boring or nothing new, have you guys played it at all? The SINGLE thing which struck me most when playing this map was the incredibly strong sense of a unique gameplay experience, honed in very detailed ways. The dynamic of 1 on 1 battles changes massively when fighting between and inside the outer room areas, in to something characterised by a few very defined height differentials.

If I'm honest, this didn't always do it for me, especially in Slayer. But that's a personal preference of gameplay, and tbh it did strike me as the kind of map that, once you've got the layout and key paths down in your mind, is that bit more rewarding to play because of it's such carefully steered gameplay mechanic that still allows for very solid competitive play in appreciated terms. I think people need to stop being so hasty in connecting the dots of 'I don't like it' and 'it's a bad map map/design'.

When it came to Ball, the layout of this map came in to play much more - it's objective after all ;) - and it really did it for me. Overall side to side balance was engaging and seamless, and the circulatory nature of the design really allowed for some great ball play. The nods toward Guardian are not unfounded in certain key design senses, and tbh that's enough praise in itself.
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Old 2 Weeks Ago   #30 (permalink)
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Quote:
Originally Posted by What's A Scope? View Post
I don't think you guys understand what a feature represents. A feature is a map that has been chosen by the staff with the help from the community ("Want to see a map featured?"). In their eyes, the map is worth a front page post on the site which is ran by them. Coincidentally, the map may not be seen as great by some members, but that is evident with anything. Not everyone likes the same things.

First of all, the map is deserving. The layout may not be the most original design, but it works. That's what counts. In my opinion, the design is not at all played out and is accredited to the unique gameplay that this map offers.
Well said.

The people here, for the most part, are defining features by their own standards. What do you guys (Meaning those who don't feel this is deserving) define features as? Because most of that crowd said that this map doesn't stand out, isn't original, or is "just another 1v1 map." Features are the maps that the staff feel are the highest quality this website has to offer. There is no creativity requirement, and nobody is saying that this is an intensely creative map.

That being said, the map is far from bland, and the red light and slit wall theme really adds style to the map. It's pretty clear that, ever since Impound and its blue theme, many people (including myself) have gone for the whole single-color atmosphere rather than "blue base, middle, red base."

I certainly agree with this map being a feature, because it is of some of the highest quality on this website. That being said, I would like to see more varied styles of maps on the front page. I'm about out of quota for 1v1 to 3v3 Skybox layout maps which have held the majority of features since even before the 1v1 tournament. When was the last featured map suiting big teams? Anyways, congrats Zombievillain on the feature.

In my critiques, I focus on the bad, because that is how a map is improved. Don't take it harshly. Ratings mean nothing: don't bother using them. Give specifics on how a map can be improved, and download the damn thing. I'm about done with seeing picture reviews.
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