Forger's Cell
Created by buddhacrane
Recommended Players: 1
Required Gametype: Forge
Not satisfied with his own hand in the recent Paratroxity, which set a new standard in complexity and design for truly great puzzle maps, buddhacrane decided to take the principle one step further. Though, perhaps further is the wrong word, for what we have here is set more at a strange tangent to previous puzzle maps than anything else, extending as it does in to the realms of something both familiar and strange at the same time, that is the Forge that we call home. There is only one rule here, you must not leave the map geometry at any time. Beyond that, you are free to do as you wish, though tread carefully, a trigger happy item deletion could cost you dear.
Forger's cell sports 9 complete puzzles for you to master stage by stage, though the creator will tell you that a proficiency for puzzle maps of the past will do you few favours here. This is a true departure from the conventions of Halo 3 problem solving, exploiting the wealth of possibilities inherent in the Forge process to create something that not only challenges the mind, but puts everyone on an even footing as far as puzzle maps go. Another ingenious aspect of this Forge-puzzle is the ability to unlock checkpoints as you solve the puzzles and actually save your progress as a new map, ready to be picked up again later without losing all your work. This is one map feature where we strongly urge you to utilise the link to buddha's original map thread located at the bottom of this post, wherein you will find a comprehensive rundown of this puzzle epic as well as some typically cryptic tips and nudges from the man himself. I should put my thinking cap on if I were you.