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View Poll Results: What do you think of this map?
Not my Style 11 22.00%
OK 0 0%
Average 3 6.00%
Good 6 12.00%
Great 30 60.00%
Voters: 50. You may not vote on this poll

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Old 10-07-2009   #11 (permalink)
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Definitely a DL from me even though not in tourney. Solid balance and aesthetics as always viper and crstphrbrnn


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Old 10-07-2009   #12 (permalink)
I feel like...
 
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Quote:
Originally Posted by Zombievillan View Post
Thats what you accomplished, LOL,J/K guy.

Anyway, this is truly a great map indeed. I saw every stage of this map (almost at least) and it was definitly the best IMO. I did like it better without the fusion coils up top because I didnt think it was that powerful but majority rules and it isnt too much different (I wrecked Chris with an epic comback on this map before they were added,lol). All in all it was a great map by 2 great forgers and I was not at all suprised it was the final map. Good job guys.
lol no i was up by like 10 and you came back than lost by 1 :P
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Old 10-08-2009   #13 (permalink)
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Quote:
Originally Posted by chrstphrbrnnn View Post
lol no i was up by like 10 and you came back than lost by 1 :P
Close enough, I still looked good on this map and actually played better on here then I have on my own maps, so that shows you how great the map truly is.

Liar, you lost. LOL.

My Sandbox maps:
ALIZARIN(featured) / SANCTION
Built for the 1v1 tournament:
My Foundry maps:

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Old 10-09-2009   #14 (permalink)
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I have conducted a simple forge-through of this a while ago. The center pit is just amazing. A very unique touch to such a nice layout.

Very nice job on this, guys.
I'm playing a 1v1 here with my bro tonight.
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Old 10-10-2009   #15 (permalink)
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It shall be interesting, i'm looking forward to my 1v1 on this map.
All of them have had their own touches, but I think the teleporters will add a bit of strategy. All these 1v1 maps are so confusing at first, i need some practice!
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Old 10-10-2009   #16 (permalink)
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Played a 1v1 here last night.

The gameplay is intense. I love the feeling of not finding your opponent for quite a long time and he suddenly pops right up.

I really like the use of trip mines here. People can have the idea of placing a trip mine right in front of a teleporter for a clever trap for whoever goes through it from another side. The overshield location was very nice, but I feel that the respawn time could have been at least 30 seconds longer.

Outpost is one of the better 1v1 maps. Amazing map overall.
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Old 10-10-2009   #17 (permalink)
I feel like...
 
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If it were 30s longer it woulda been on the same timer as rockets, so that was our mentality there, but thanks for the feedback.
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Old 10-12-2009   #18 (permalink)
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I looked at this and its not one of my favorites from the competition. It feels alittle too cramped in the middle and i found myself mostly walking around the outside instead of focusing on the center. Still, what am i to say

Quote:
y would you wanna go out, zombiez r there? fine ill make another one.......you know what no way im not wasting my time if you dont like the map your problem,if you do good. y do you have to b so picky. i dont care im not gonna do nothing.
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Old 10-14-2009   #19 (permalink)
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Loved the map. Well the design... The weapons seem a little too powerful for a 1v1 gameplay. I mean theres two snipers, rocks, overshield and two brute shots. Thats offset.
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Old 10-15-2009   #20 (permalink)
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Did you actually play on it though? We played it at least a 100 times and its a pretty freakin sick map. Even when it didnt matter who won the game cuz it was just testing, I was on the edge of my seat. Its like nonstop battle the whole game.

My Sandbox maps:
ALIZARIN(featured) / SANCTION
Built for the 1v1 tournament:
My Foundry maps:

Collaberation with Deathtoll77
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