Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Official Hub Activity > Featured Halo Maps


View Poll Results: What do you think of this map?
Not my style 7 21.88%
Okay 5 15.63%
Average 3 9.38%
Good 3 9.38%
Great 14 43.75%
Voters: 32. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 09-22-2009   #11 (permalink)
Member
 
i can forge's Avatar
 
Join Date: Oct 2008
Gamertag: super jerk777
Location: P-TOWN
Posts: 137

Nice map, it really shows great asymmetrical design and layout.. Has great interlocking and merging, Great Multi- level layout.. All around one of the best maps ive seen in a long time.. Keep forging and continue to do great 15/10


I CAN FORGE
i can forge is offline   Reply With Quote
Old 09-22-2009   #12 (permalink)
MLG Guardian v37
 
Agamer93's Avatar
 
Join Date: Jan 2008
Gamertag: Agamer93
Location: Chicago, Illinois
Posts: 1,062
Send a message via Skype™ to Agamer93
Quote:
Originally Posted by Gollygeeanelite View Post
Wish it was the other way around. But, I thought every weeks feature wouldn't be interrupted. As in, other content would be featured. You know, people besides the staff.
I believe the tournament maps get featured and posted on Monday while, the normal features get featured usually anytime between Thursday and Sunday. So if you put two and two together normal features aren't interrupted.


Agamer93 is offline   Reply With Quote
Old 09-22-2009   #13 (permalink)
Senior Member
 
Gollygeeanelite's Avatar
 
Join Date: Aug 2008
Gamertag: Fanaticgreekboy
Location: Maryland
Posts: 733
Quote:
Originally Posted by Agamer93 View Post
I believe the tournament maps get featured and posted on Monday while, the normal features get featured usually anytime between Thursday and Sunday. So if you put two and two together normal features aren't interrupted.
Okay I was being a dumbass. I see it now, a bunch of the features start with a C so I assumed that they were all for the tournament. Sorry. When I got a better look I saw more. I never insulted the map so anyone who further responds calm down.


97% of people don't click the pictures below this text. If your one of the 3% who do, then you can have a cookie.

Gollygeeanelite is offline   Reply With Quote
Old 09-22-2009   #14 (permalink)
The Joker
 
RaBBiiTTT's Avatar
 
Join Date: May 2008
Gamertag: RaBBiiTTT
Posts: 1,483
Oh how I love the 1v1 maps...
'Grats on the feature man.
RaBBiiTTT is offline   Reply With Quote
Old 09-22-2009   #15 (permalink)
CHRISTIAN
 
Zombievillan's Avatar
 
Join Date: Jul 2008
Gamertag: zombievillan
Location: Texas
Posts: 364
I love this map Tz. It seems so huge compared to the others yet it plays so well. To you other two guys, TELEPORTERS-DO-NOT-CAUSE-CAMPING. Not with these settings. If you go into a teleporter and you know somone was close behind you, but they didnt follow you into it, it wouldnt be smart to go back through. Anyway, good job Tz, one of my favorites.

I also want to say that Carbon is a nice map too. I recomend people download it also, even if you arent in the tourney or the loosers bracket.

My Sandbox maps:
ALIZARIN(featured) / SANCTION
Built for the 1v1 tournament:
My Foundry maps:

Collaberation with Deathtoll77
Zombievillan is offline   Reply With Quote
Old 09-22-2009   #16 (permalink)
Junior Member
 
Join Date: Apr 2009
Posts: 22
I like this map and I have to say: "Great work, dude!"

BTW: The cause why so many people thinks, that teleporter do cause camping is that it's happen with 2-way-teleporters. But on this map are only 1-way teleporters, so there won't be any problem.

DBA Forge Newb is offline   Reply With Quote
Old 09-22-2009   #17 (permalink)
Babi ur my saving grace.
 
Transactionzero's Avatar
 
Join Date: Jul 2008
Gamertag: Transactionzero
Location: In Tz land!
Posts: 1,240
Send a message via Skype™ to Transactionzero
I remember awhile back in one of the versions I made it had a single two-way teleport. From green room to construction pipe room. Additionally the map was one sided at the time and it worked well for the time being. However, once I fleshed out and balanced the sides it made sense to use two one-way teleports. They help push players around the map and now players are never safe on Cayanne! Thank guys for the praise.




Transactionzero is offline   Reply With Quote
Old 09-23-2009   #18 (permalink)
Niiiiiiiiiiiiiiiiiiice
 
What's A Scope?'s Avatar
 
Join Date: Mar 2008
Gamertag: Whats A Scope
Location: Louisiana
Posts: 2,780
Send a message via Skype™ to What's A Scope?
Quote:
Originally Posted by Flair iz NasTy View Post
Why is it so rare to find featured mini-game and race maps? There are many other great maps out there besides competitive, I think the "biasedness" towards competitiveness needs to stop. All of these are the same nowadays, and it may just be me but Im sick of the exact same competitive maps. Why not feature some maps that are unique and alot different, for example makisupa007. It seems like all you guys aim for is gameplay? Well thats my point of view on the featuring system, grats on the feature zero.
That's the problem! We worry too much about gameplay.

Quote:
Originally Posted by Gollygeeanelite View Post
Wish it was the other way around. But, I thought every weeks feature wouldn't be interrupted. As in, other content would be featured. You know, people besides the staff.
Halo 3 is made to be a competitive game. Sure mini-games can be fun, but a mini-game will never play as well as a competitive map.

Quote:
Originally Posted by Transactionzero View Post
I remember awhile back in one of the versions I made it had a single two-way teleport. From green room to construction pipe room. Additionally the map was one sided at the time and it worked well for the time being. However, once I fleshed out and balanced the sides it made sense to use two one-way teleports. They help push players around the map and now players are never safe on Cayanne! Thank guys for the praise.
I like the teleporters. Great job, Tz. I am glad to see a map from you. The map is definitely unique contrary to what others may believe. It is genuinely fun to play too. Flow is great, and everything works well together. I especially like the jumps you have. It's hard for me to explain why I like this map, so check it out for yourself, everyone.
What's A Scope? is offline   Reply With Quote
Old 09-24-2009   #19 (permalink)
Junior Member
 
Join Date: Aug 2009
Gamertag: lechner
Posts: 7
good map, the only reason I voted lower than usual is because of spawns. I have practiced on it many times already and am getting good at the whole spawn killing buisiness.the open middle is the cause. Also the starting spawns are inches from the snipers. If both players choose to grab it, there would most likely be a kill or 2 in the first 15 seconds or so. But 10/10 for creativity, as i have never played a map like that. You must be aware of your opponent at all times to come out on top.
lechner is offline   Reply With Quote
Old 09-27-2009   #20 (permalink)
Junior Member
 
Join Date: Jul 2009
Gamertag: Danco616
Location: East Coast
Posts: 7
wow this map is amzing, i <3 everything about it, except the name but no matter it's still great. I rated and downloaded it. So keep making greta maps


Yours truly,
DannyColeman is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:19 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0