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View Poll Results: What do you think of this map?
Not my style 18 29.51%
Okay 7 11.48%
Average 7 11.48%
Good 13 21.31%
Great 16 26.23%
Voters: 61. You may not vote on this poll

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Old 09-06-2009   #31 (permalink)
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I can see now why minigames are not featured on FH very often. They just require too specific a set of tastes for the majority of people to like.

Quote:
Originally Posted by VIBlackDragonIV View Post
Everybody's tastes are different I do think that this should be featured while yes there are many great other things out there this was fairly original somewhat addictive and very well forged. Kudos my friend.
I like this. It's the perfect description: "Phone is on hold too. Fairly original. Somewhat addictive. Very well forged."

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Originally Posted by jpitty View Post
Sorry, but this is probably the least creative feature... I've played it and it does seem pretty boring. It's just another knock off of cat n' mouse which, by the way, there are waaay too many of those floating around.
I think a feature should be original and creative....this is neither.
I suppose then that any game using Infection as the base gametype with the zombies in vehicles that have to splatter the humans is a blatant rip off of Cat n' Mouse. Because obviously a game having the zombies in prowlers, the humans on foot, blocks as cover that disappear as the game progresses, firebomb grenades, and teleporters in an circular enclosed arena without any immovable cover or obstacles isn't straying far enough from the original concept to be called an original and creative game of its own.

Considering this, there are very very few minigames that can be created nowadays without borrowing any gameplay mechanics, purposefully or accidentally, from any game that has ever been created before.

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Last edited by Sotha Sil156; 09-06-2009 at 07:35 PM.
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Old 09-07-2009   #32 (permalink)
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Quote:
Originally Posted by Sotha Sil156 View Post
I suppose then that any game using Infection as the base gametype with the zombies in vehicles that have to splatter the humans is a blatant rip off of Cat n' Mouse. Because obviously a game having the zombies in prowlers, the humans on foot, blocks as cover that disappear as the game progresses, firebomb grenades, and teleporters in an circular enclosed arena without any immovable cover or obstacles isn't straying far enough from the original concept to be called an original and creative game of its own.

Considering this, there are very very few minigames that can be created nowadays without borrowing any gameplay mechanics, purposefully or accidentally, from any game that has ever been created before.
I wouldn't say the outlook for mini games is that grim, far from it, but you raise a valid point. Mini games are fundamentally fun, and Halo has its own unique charm in this regard, so we feel it's important to give them the focus they deserve.

It'd be easy to feature slayer maps from now until the end of time, and they'd get a pretty good - if standard - reception. But that wouldn't further any of us as designers or players, nor support the large proportion of forgers who strive to create something a little further from the norm.
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Old 09-07-2009   #33 (permalink)
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Originally Posted by Shock Theta View Post
I wouldn't say the outlook for mini games is that grim, far from it, but you raise a valid point. Mini games are fundamentally fun, and Halo has its own unique charm in this regard, so we feel it's important to give them the focus they deserve.

It'd be easy to feature slayer maps from now until the end of time, and they'd get a pretty good - if standard - reception. But that wouldn't further any of us as designers or players, nor support the large proportion of forgers who strive to create something a little further from the norm.
Your explanation is much better than mine. I suppose I was emotionally swayed at the time towards anger and extremes. The most basic point of my second paragraph still stands, however. Unfortunately, after all this time, there are very little discoveries in Halo that can lead to new and creative minigames. Ghost merging, despite how amazing it is, cannot be turned into an original minigame idea. One of the last discoveries I've seen turned into a new and original minigame was the elevator using portable grav lifts and column damaged's, which, quite obviously led to Blast Off and the Gravitator.

A less convoluted explanation of my point would be this: As the Halo community progresses, there are fewer and fewer new gameplay mechanics being discovered. Completely original minigames generally require these to be called original, otherwise, they are just old ideas being used in different combinations with each other and in new ways from the originals.

| Phone is on hold too. | Substation Relay | Half-Cab v3 |
| Air Ride | ODSNaut | Tactical Corps (Squad Tactics) | Cutter's Charge | Drop Shock |

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Old 09-12-2009   #34 (permalink)
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I played this a while before it got featured, and, no offense, but i'm surprised it got featured. it was fun for a few rounds, but quickly became boring and no one wanted to play it. i think you should add more of a twist to it, but that's just my opinion

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Old 09-13-2009   #35 (permalink)
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Originally Posted by RittSea View Post
I played this a while before it got featured, and, no offense, but i'm surprised it got featured. it was fun for a few rounds, but quickly became boring and no one wanted to play it. i think you should add more of a twist to it, but that's just my opinion
Did you play the first or the second version. The first had five rounds for some reason, and it did become boring before the end of the game. The second has three rounds, and the game ends before people get bored of it. And yes, I wanted to add more of a twist to it, but nothing I tested (see original post) worked very well. The released model of the game worked and played better than any of my other versions (10 or so); if it didn't, I wouldn't have released it.

Thanks for actually saying something more than that it isn't your favourite game and suggesting something to make it better.

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| Air Ride | ODSNaut | Tactical Corps (Squad Tactics) | Cutter's Charge | Drop Shock |

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Old 09-13-2009   #36 (permalink)
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I saw this map a while back... and sorry sotha, but I don't really think this is deserving of a feature. Theres not much explanation someone can give to say why it is good or bad. There's just no WOW feature that most featured maps have. I feel like anyone could make something like this.

However, that new map I saw you working on with the ramp and boxes and prowler, could be promising, let me know how that turns out.
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