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09-05-2009
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#21 (permalink)
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Member
Join Date: May 2008
Location: Pendleton, OR
Posts: 372
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Quote:
Originally Posted by bos45redsox
I personally find the idea pretty cool. I've played it and liked it, but it isn't something I would want to play over and over again. The fact that this was featured though, obviously speaks for itself. If it was horrible, it wouldn't have been.
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Ya, sure, the idea is pretty cool, atleast it was a year or so ago when cat n' mouse first came out. Then Sandbox came out and opened up more ideas to do cat n' mouse.
I am just saying that a knock off shouldn't be featured. Same thing happened a bit ago where some idiot remade blackout, and called it Blockout or something.
If it plays well then ya good for you, but a map shouldn't be featured because it "plays well".
Is this what forging has come down to, just copying someone else or making an old map map better?
I would think (and don't get me wrong, many wonderful ideas have emerged) that with sandbox there would be many more creative and original ideas out there, not just "remakes". Especially to be featured.
Oh and that's just "my personal opinion", sorry if I didn't make that clear.
Last edited by jpitty; 09-05-2009 at 09:30 PM.
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09-05-2009
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#22 (permalink)
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Member
Join Date: Jun 2008
Location: Charlotte, NC
Posts: 123
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Quote:
Originally Posted by jpitty
Ya, sure, the idea is pretty cool, atleast it was a year or so ago when cat n' mouse first came out. Then Sandbox came out and opened up more ideas to do cat n' mouse.
I am just saying that a knock off shouldn't be featured. Same thing happened a bit ago where some idiot remade blackout, and called it Blockout or something.
If it plays well then ya good for you, but a map shouldn't be featured because it "plays well".
Is this what forging has come down to, just copying someone else or making a new map better?
I would think that with sandbox there would be many more creative and original ideas out there, not just "remakes".
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You make a valid point. I too think that remakes, in order to really stand out, have to go above and beyond just making it a remake. Now as for "playing well", I would have to disagree. I think that it is crucial for a map to play well in order for it to be good. I might have misunderstood your use of "plays well", but this is how I am taking it (correct me if i am wrong). If a map is just really good looking, but not fun to play on, does that really deserve to be noticed as much as the other way around? I have made plenty of fun, interesting and weird games (by weird I mean the settings) that play great, but the map doesn't look all that good. A lot of people overlook the gameplay on it and just say that it sucks because it doesn't look great. I'm not asking you, but in general is that just? Is that the way it should be?
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09-05-2009
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#23 (permalink)
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Member
Join Date: May 2008
Location: Pendleton, OR
Posts: 372
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Quote:
Originally Posted by bos45redsox
You make a valid point. I too think that remakes, in order to really stand out, have to go above and beyond just making it a remake. Now as for "playing well", I would have to disagree. I think that it is crucial for a map to play well in order for it to be good. I might have misunderstood your use of "plays well", but this is how I am taking it (correct me if i am wrong). If a map is just really good looking, but not fun to play on, does that really deserve to be noticed as much as the other way around? I have made plenty of fun, interesting and weird games (by weird I mean the settings) that play great, but the map doesn't look all that good. A lot of people overlook the gameplay on it and just say that it sucks because it doesn't look great. I'm not asking you, but in general is that just? Is that the way it should be?
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Oh, I suppose you misunderstood, or I wasn't clear enough. Yes, gameplay is pretty vital to the success of that map, but that shouldn't be the only reason to feature a map. I was referring to the Blockout remake when I made that comment, and other remakes as well.
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09-05-2009
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#24 (permalink)
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Member
Join Date: Jun 2008
Location: Charlotte, NC
Posts: 123
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Oh, okay. Yeah I figured I might have misunderstood you. Like I said though, I think gameplay should be above aesthetics, but not to where it is 100/0 ratio. I think aesthetics are also needed in Foundry/Sandbox maps as well. I do think aesthetics can be a bit overrated though, in certain cases. I think a lot of times, aesthetics are why you build a map. You build your map around aesthetics, and then gameplay/gametype come after. But in the end gameplay is what matters, at least in my opinion. I don't know. I think we both make good points.
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09-05-2009
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#25 (permalink)
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Member
Join Date: May 2008
Location: Pendleton, OR
Posts: 372
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Quote:
Originally Posted by bos45redsox
Oh, okay. Yeah I figured I might have misunderstood you. Like I said though, I think gameplay should be above aesthetics, but not to where it is 100/0 ratio. I think aesthetics are also needed in Foundry/Sandbox maps as well. I do think aesthetics can be a bit overrated though, in certain cases. I think a lot of times, aesthetics are why you build a map. You build your map around aesthetics, and then gameplay/gametype come after. But in the end gameplay is what matters, at least in my opinion. I don't know. I think we both make good points.
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Ya I would have to agree with you where gameplay is much more important but also a good map must be nice to look at as well. Once we figured out each other, I think we are both at the same agreement.
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09-05-2009
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#26 (permalink)
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The Anti-UAV
Join Date: Feb 2009
Location: Jersey
Posts: 1,356
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Quote:
Originally Posted by Dow_is_Falling
Well, that is an opinion. For example: I thought that Wishbone was below average, yet it got featured.
However, I have learned to accept the FH feature process, because after all, how can someone's map getting a little extra attention hurt anything?
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This.
Everybody has their opinions, and within reason, its okay to share them.
As brought up before, this gametype is a lot about taste. I for one think this minigame is incredibly addicting, and to some, this is the perfect feature.
Respect is the middle line, criticism is alright as long as its balanced on the string.
Last edited by iRaynne; 09-06-2009 at 12:00 PM.
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09-05-2009
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#27 (permalink)
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Member
Join Date: May 2008
Posts: 306
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I've never played this map, but....
Could there be a revamp of the selecting of featured maps in the future?
Not saying I oppose the current system, just when I look on these threads now, it seems people dislike the featured maps.
How to become famous: Get quoted in someone's signature. -Aaronator
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09-05-2009
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#28 (permalink)
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Member
Join Date: Jun 2008
Location: Charlotte, NC
Posts: 123
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Quote:
Originally Posted by jpitty
Ya I would have to agree with you where gameplay is much more important but also a good map must be nice to look at as well. Once we figured out each other, I think we are both at the same agreement.
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True. I agree with you as well lol
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09-06-2009
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#29 (permalink)
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Good man yourself!
Join Date: Dec 2007
Location: Ireland
Posts: 5,841
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Quote:
Originally Posted by Aaronator
I've never played this map, but....
Could there be a revamp of the selecting of featured maps in the future?
Not saying I oppose the current system, just when I look on these threads now, it seems people dislike the featured maps.
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Take the percentage of each voting category for every map, plot it over time, and then come back to me on that front. Could be an interesting set of statistics.
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09-06-2009
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#30 (permalink)
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Member
Join Date: May 2009
Posts: 135
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Everybody's tastes are different I do think that this should be featured while yes there are many great other things out there this was fairly original somewhat addictive and very well forged. Kudos my friend.
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