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09-05-2009
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#11 (permalink)
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The Joker
Join Date: May 2008
Posts: 1,481
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Doesn't look promising to me, but congrats on the feature anyways.
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09-05-2009
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#12 (permalink)
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MLG Guardian v37
Join Date: Jan 2008
Location: Chicago, Illinois
Posts: 1,060
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Quote:
Originally Posted by Silver0range
Overall, I was really surprised this was featured. Reading through the over-exaggerated description was worth a laugh, though.
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You took the words out of my mouth Orange.
Congrats on the feature Sotha.
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09-05-2009
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#13 (permalink)
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Member
Join Date: Aug 2008
Location: Ledyard, Connecticut....why so boring..
Posts: 178
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i actually like this map... alot... even when it was in square form...
but obviously im a rare-er type of breed... i deleted it when everyone in my parties "vetoed" it over other featured mini-games like skyline....
too bad.....
in any case though, it is an original idea, gratz soth
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09-05-2009
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#14 (permalink)
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Member
Join Date: Mar 2009
Location: NJ
Posts: 272
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I supported this from the beggining, so all I have to say is congratulations, I've always enjoyed playing with with you and/or others.
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09-05-2009
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#15 (permalink)
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A Show Of Hands
Join Date: Mar 2008
Location: Europa
Posts: 620
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I made this game on Avalanche like six months ago. It was called Snow Plow. I never published it. A lot of people DLed it though.. I am not saying you took the idea. It could be chance. Either way it doesn't matter. I liked the game then, and I like the game now. Congrats on the freature. I will have to try your version. Everything is basically the same, with the exception of the shape of the arena.
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09-05-2009
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#16 (permalink)
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Member
Join Date: Oct 2008
Location: The Principality of Sealand
Posts: 394
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Quote:
Originally Posted by x DREAM 76 x
I made this game on Avalanche like six months ago. It was called Snow Plow. I never published it. A lot of people DLed it though.. I am not saying you took the idea. It could be chance. Either way it doesn't matter. I liked the game then, and I like the game now. Congrats on the freature. I will have to try your version. Everything is basically the same, with the exception of the shape of the arena.
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Really? I had no idea you made this already, otherwise I would have just been happy too play your version. I would love to play your game sometime. Though I posted the first version four months ago, I think I started it a month or two earlier, so we may have developed the two ideas around the same time. Your's was probably first though, considering I most likely didn't take two months testing the first version, probably somewhere between 3-5 weeks.
My idea developed from a two team game that involved players pushing blocks around in vehicles to allow and restrict the movement of people on their team and the other team (probably would have been VIP). That didn't work, so I made it infection, for which I wanted to use prowlers because I've always wanted to make a game with prowlers. I didn't like the blocks respawning, so I set them to never respawn. It was by accident the blocks disappearing actually made the game unique and fun.
__________________________________________________ _______________
As to everyone who doesn't particularly agree with the feature, it's cool. Unlike conventional maps that get featured, which most everyone who play competitive games can easily enjoy, minigames are often a hit and miss. Many people don't like minigames period, and for those that do, oftentimes they don't like that particular type of minigame.
I will admit there isn't much for the humans to do, but if they aren't trying to teleporter camp (sitting next to a teleporter until they are about to be splattered, then taking it and running to another teleporter), they won't get very bored. But there still remains the fact that everyone runs at 75% speed, which can be a bit boring. I wouldn't have had that if running any faster made it too hard for the prowlers. I suppose that if you want the humans to be able to run faster in games that you play, raising the amount of starting zombies would help balance it. The game can support up to four zombies after all.
I honestly didn't expect Phone is on hold too to be featured either, but I'm glad that minigames, though not very often, are still being featured, even if it wasn't the best minigame out there, especially for people with less specialized tastes.
Thanks.
Last edited by Sotha Sil156; 09-05-2009 at 05:07 PM.
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09-05-2009
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#17 (permalink)
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Member
Join Date: May 2008
Location: Pendleton, OR
Posts: 372
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Sorry, but this is probably the least creative feature... I've played it and it does seem pretty boring. It's just another knock off of cat n' mouse which, by the way, there are waaay too many of those floating around.
I think a feature should be original and creative....this is neither.
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09-05-2009
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#18 (permalink)
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Member
Join Date: Jun 2008
Location: Charlotte, NC
Posts: 123
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Quote:
Originally Posted by jpitty
Sorry, but this is probably the least creative feature... I've played it and it does seem pretty boring. It's just another knock off of cat n' mouse which, by the way, there are waaay too many of those floating around.
I think a feature should be original and creative....this is neither.
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I personally find the idea pretty cool. I've played it and liked it, but it isn't something I would want to play over and over again. The fact that this was featured though, obviously speaks for itself. If it was downright horrible, it wouldn't have been.
Last edited by Boston; 09-05-2009 at 09:28 PM.
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09-05-2009
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#19 (permalink)
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Heroic Member
Join Date: Sep 2008
Location: Why don't you make like a tree and get out of here?
Posts: 1,107
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Quote:
Originally Posted by bos45redsox
I personally find the idea pretty cool. I've played it and liked it, but it isn't something I would want to play over and over again. The fact that this was featured though, obviously speaks for itself. If it was horrible, it wouldn't have been.
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Well, that is an opinion. For example: I thought that Wishbone was below average, yet it got featured.
However, I have learned to accept the FH feature process, because after all, how can someone's map getting a little extra attention hurt anything?
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09-05-2009
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#20 (permalink)
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Member
Join Date: Jun 2008
Location: Charlotte, NC
Posts: 123
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Quote:
Originally Posted by Dow_is_Falling
Well, that is an opinion. For example: I thought that Wishbone was below average, yet it got featured.
However, I have learned to accept the FH feature process, because after all, how can someone's map getting a little extra attention hurt anything?
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True. It is all opinion based. But here is an example I want to try and use (although it might not be the best one)
Two people are trying to get the same job. Man #1 gets the job over man #2. Even though some may think that #2 is better than #1, and visa versa, the fact that #1 got the job obviously means something, right?
Again, that may not be the best example, but hopefully it helps.
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