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View Poll Results: What do you think of this map?
Not my style 13 26.00%
Okay 3 6.00%
Average 1 2.00%
Good 1 2.00%
Great 32 64.00%
Voters: 50. You may not vote on this poll

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Old 08-28-2009   #11 (permalink)
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Hey guys! Did you download the map? It's not that hard to solve, unless you are retard.

This map follows Mander's theories, since he optimized the map in general. So the puzzles are of complete brain work and not of pathetic widely known challenges or fucking jumps. This mean that the stuff in it is completely original and you need to figure out what to do in each challenges. But this is a pleasant puzzle, it's not meant for being stuck and need to restart. Its sure it will cause you to be mad, but it's pretty much balanced in kind of every zone.
This explain why the puzzle is so long and may seems difficult in the pictures, but the majority of the puzzles are done quite fast, compared to other puzzles. Some of these challenges are even more easier than some of the puzzles Mander did alone. Because the challenge aren't linked together, and this makes the puzzle faster to beat. But more enjoyable at the same time. All the challenges are forged at the limit of the art and the mechanics in the map are very ingenious. There isn't any (ok, maybe some...) auto-respawn objects, improving the neatness of the map. Talking about neatness this map get 100% in this. All this is due to the fact this was forged with 6 peoples, 6 excellent forgers. This, as explained above, is affecting the map very much. But it's more with good points. First, all the challenges are of Pr3l\/l1Ul\/l Quality. Every forgers had plenty of time to do their part. Second, the forgers are the best puzzle-forgers. Third, the map was tested and tested again, and checked, and retested.
So, all the ingenious technical prowess aren't surprising me, they are what they should be: Great. Like every good puzzle there is a hub. It's a beautiful hub but kind of small compared to other maps, but this is only because there are less "checkpoints". The map is still long.

So, what is my definition of "Paratroxity"? Okay I'm sure what I'll say is stupid, but anyway. I think it's because "The map is difficult because it's long, and it's long because it's difficult." This is cool hein?

For more good Puzzles, Click On My Sig.



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Old 08-28-2009   #12 (permalink)
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Good Job Paradox Forgers for the feature
Puzzles need loves too...

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Old 08-28-2009   #13 (permalink)
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Remember the days when puzzle/mini game map packs were featured? Those were the good times.

I believe the correct term is "pooned".

I often times speak without thinking. If you feel my post is derogatory please PM me.
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Old 08-29-2009   #14 (permalink)
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Quote:
Originally Posted by ZANDER1994 View Post
Remember the days when puzzle/mini game map packs were featured? Those were the good times.
Yes, i do. and back then, the staff was unknowledged enough to feature them. then along came the paradox forgers, now the old stuff looks easy.
great map guiz.

thanks huntar, for the sig :)
it has 120!!! dls yay
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Old 08-29-2009   #15 (permalink)
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Congratulations on such a deserving feature, all of you. I really saw the feature potential of Paratroxity when I first saw the trailer. Seriously. Like the others, I have tried to complete this but failed. I shall spend more time on this and hopefully finish it lol :D Great job.
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Old 08-29-2009   #16 (permalink)
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Reallyt deserved this, its frickin hard!

I tried this as soon as it was out I have not yet finished it in a single run (forge).

I also have a video of how to do it if anyone wants it. It was done by that Tyler guy who won the sarkathalon. Add IVI I IL IL A R and ill put it in my file share

Dont hate the player or the game.....
Hate yourself..........emo boy.
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Old 08-29-2009   #17 (permalink)
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This map is so hard. I downloaded it yesterday and I could not get any where after a while. This map was deserving in a feature. It one of the hard puzzle maps. And was forged really well. I like the gametype name because of the 6 creators who made the map. Anyway great job on this And deserved a feature.






My Maps:

Mythic Part 2 Canvases:--planning |building | testing | finished
CrossRoads:--planning | building | testing | finished
Fighting Club:--planning |building | testing | finished
flame:--planning |building | testing | finished
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Old 08-29-2009   #18 (permalink)
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This is a phenomenal puzzle map, and I give kudos to ForgeHub for featuring it. I know that they don't often feature puzzle maps but it's a really good thing that they featured this one since 1- it was well-deserving and 2- the puzzle community is growing like crazy lately, and this really helps show them that ForgeHub doesn't neglect them.
And anybody who rates this map badly on the poll is just too stupid to comprehend what puzzles are about.
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Old 08-29-2009   #19 (permalink)
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good job on the map. i have played some of it and its pretty hard. ive found out a couple things on accident but ive had alot of fun with it



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Old 08-29-2009   #20 (permalink)
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very nice job guys who made this. this is probaably the first puzzle map feature. me and jumpman were sitting here trying to solve it but we failed miserably . all we go to was this thing with a powerdrain. anyway gratz :)


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My jumping maps:
Jumper: Elite Jumper: Ghost Reality
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Planet Terror Factory (0%) Forbidden City(20%)
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