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View Poll Results: How would you rate this map?
Poor 10 12.50%
Ok 7 8.75%
Average 7 8.75%
Good 16 20.00%
Great 40 50.00%
Voters: 80. You may not vote on this poll

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Old 04-21-2008   #21 (permalink)
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The issue I/we have is that you rated it the lowest you possibly could without actually playing the map.

...

Also consider that LIGHTS posted ~ 2 minutes after you, so it is likely he had not seen your reply.
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Old 04-21-2008   #22 (permalink)
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easy there partner im not angry or anything.. just trying to get you to re-think the way you judge feature-worthy maps. There's a lot of maps worthy of being featured, and in due time I'm sure they all will. Don't fret if you see a featured map that you don't particularly agree with because there will be a new one in the next day or two.

But you are right, this little debate should end and this should stay focused on the map. Apologies for getting a bit off-topic.

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Old 04-21-2008   #23 (permalink)
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you caught me! how did you know!!!! btw, if I could take the rating back, I would...see I have had a weeee bit to drink tonight, and rated it low simply because of the dissapointment factor...please excuse that...

thank you lights

and yay for understanding





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Old 04-21-2008   #24 (permalink)
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I remembered this from your guilder app! It was great.


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Old 04-21-2008   #25 (permalink)
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is this an infection map?




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Old 04-21-2008   #26 (permalink)
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ill try it , i like the elevators.


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Map:Chot Town-planning-forging-testing-(remaking)-published

Last edited by nullstar; 04-21-2008 at 04:54 PM..
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Old 04-21-2008   #27 (permalink)
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This is still one of my favorites. Just the right amount of shenanigans.

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Old 04-21-2008   #28 (permalink)
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Not agreeing or disagreeing with anything that has been said, but...

Quote:
Originally Posted by JASONYO View Post
how bout u go play it first and leave the shoe in ur mouth. it was an amazing map as i recall, anything with switches is ideal
That doesnt necassarily mean it is an ideal map. Yes switches is a hard thing to fathem, and an even harder thing to incorperate into a map, but it isnt a sign of a good one. Its just a feature.

Quote:
Originally Posted by LIGHTSOUT225 View Post
'at a boy Cosmic. Someone get the man his maroon already.
I am pretty sure that Loyal is higher than Premium. Premium may be something you earn by bieng a great forger, but Loyal is something you are given for being a shining example. If i had the choice i would much rather Loyal, even though there are only a few Premium members.

Quote:
Originally Posted by Shock Theta View Post
Please all bear in mind we are featuring at an increased rate. If you don't like a map one day, the next day might be your cup 'o tea. The screens for this map also do not to my mind do the gameplay justice. If you haven't played the map I don't understand why people are able to make statements about how the map fares compared to others. As for the numerous references to Pallet Parade in this thread - yes, it is an awesome piece of forging, but no, it is not ready to be featured. Stop second-guessing us! /rant
That is reasurring info Shock. I assumed that we would be seeing a map just about a day from now on, which is great. If you think back to the start of the 1v1 tourny, that was a hell of a long time ago. Since then we have not had maps featured at the usual rate, meaning there are alot of ones out there that may have deserved it but not got it. There is no harm in releasing an old map.



And now my two cents.

I have only played a forge through of this map, i havnt played it competatively (yet) so i can not comment on that, but i can still talk from the comments i have seen from people like Shock, and Cosmic, which i trust will have similar opinions to mine, so.

By comparing the images and the comments, this looks like a very under-rated map. It looks like you focused on the gameplay aspects more than the aesthetic aspects, which is a very nice thing. The only problem is that this cannot be shown in screenshots, so no matter how nice it plays, people who havnt played it will have completely in-valid comments. I am very proud of the lift mechanism you have incorperated, few can add mechanisms into thier maps so gracouslely as you.

What does make me wonder, is that there is little complex interlocking taking place on this map. I know you as a very experienced forger, capable of pretty much anything. Some of the scenery i see is a little simple and almost looks thrown together (even though i know it isnt).

To conclude, this is a very high quality map. Not from its screenshots but from its gameplay. I recommend this to anyone looking for a highly competative and fun objective based game.





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Old 04-21-2008   #29 (permalink)
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Thanks for that, Matty.

About the 'switches': The elevators here are only useful in a few instances. When you use them properly, it can be incredibly gratifying. However, they aren't an integral part of the map. I'm sure the feature-choosers know of maps with far more interesting switches than this one.

I think Loyal and Premium are equal... I just wanted to have no rank-bar for a little bit.

The aesthetics aren't amazing, mostly because I hit the item limit far before I was done (objective points and spawns take priority). And yes, I promise that this map plays well for objective games. Matty, I'll send you an invite if we throw a game together on this.

And to any future nay-sayers, I compel you to find me a better symmetrical objective map of this scale. I'm sure they're out there. I'd like to see them.

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Old 04-21-2008   #30 (permalink)
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As far as gameplay goes, I think this might play a little better that Kentucky Tango. Maybe; it's a close call. Regardless, pictures just don't do this baby justice. Download it, do your forgethroughs to get a feel for the layout, play it, and then come back and comment on it. That's my suggestion to you all. Logical concepts FTW!!!



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