Not agreeing or disagreeing with anything that has been said, but...
Quote:
Originally Posted by JASONYO
how bout u go play it first and leave the shoe in ur mouth. it was an amazing map as i recall, anything with switches is ideal
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That doesnt necassarily mean it is an ideal map. Yes switches is a hard thing to fathem, and an even harder thing to incorperate into a map, but it isnt a sign of a good one. Its just a feature.
Quote:
Originally Posted by LIGHTSOUT225
'at a boy Cosmic. Someone get the man his maroon already.
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I am pretty sure that Loyal is higher than Premium. Premium may be something you earn by bieng a great forger, but Loyal is something you are given for being a shining example. If i had the choice i would much rather Loyal, even though there are only a few Premium members.
Quote:
Originally Posted by Shock Theta
Please all bear in mind we are featuring at an increased rate. If you don't like a map one day, the next day might be your cup 'o tea. The screens for this map also do not to my mind do the gameplay justice. If you haven't played the map I don't understand why people are able to make statements about how the map fares compared to others. As for the numerous references to Pallet Parade in this thread - yes, it is an awesome piece of forging, but no, it is not ready to be featured. Stop second-guessing us! /rant
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That is reasurring info Shock. I assumed that we would be seeing a map just about a day from now on, which is great. If you think back to the start of the 1v1 tourny, that was a hell of a long time ago. Since then we have not had maps featured at the usual rate, meaning there are alot of ones out there that may have deserved it but not got it. There is no harm in releasing an old map.
And now my two cents.
I have only played a forge through of this map, i havnt played it competatively (yet) so i can not comment on that, but i can still talk from the comments i have seen from people like Shock, and Cosmic, which i trust will have similar opinions to mine, so.
By comparing the images and the comments, this looks like a very under-rated map. It looks like you focused on the gameplay aspects more than the aesthetic aspects, which is a very nice thing. The only problem is that this cannot be shown in screenshots, so no matter how nice it plays, people who havnt played it will have completely in-valid comments. I am very proud of the lift mechanism you have incorperated, few can add mechanisms into thier maps so gracouslely as you.
What does make me wonder, is that there is little complex interlocking taking place on this map. I know you as a very experienced forger, capable of pretty much anything. Some of the scenery i see is a little simple and almost looks thrown together (even though i know it isnt).
To conclude, this is a very high quality map. Not from its screenshots but from its gameplay. I recommend this to anyone looking for a highly competative and fun objective based game.