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View Poll Results: What do you think of this map?
Not my style 14 17.28%
Okay 0 0%
Average 4 4.94%
Good 9 11.11%
Great 54 66.67%
Voters: 81. You may not vote on this poll

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Old 06-17-2009   #11 (permalink)
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I have not downloaded it yet, but this looks absolutely superb. Great job!

I have two critiques/suggestions:

1.) I'm really surprised no one has pointed this out yet (at least I haven't seen it anywhere). As it stands now, if you were playing on this map in split-screen mode (anything less than full screen) you would have no indication of which base is which. When playing Warlock/wizard it was already difficult enough to identify their bases even with their subtle color markers, but this one will have NO markers on split screen mode. The orbs are so high above the base that they will never really fall into your normal game-play line-of-sight. The lighting effect from the blue/red orbs completely disappear on split-screen.

I would suggest maybe interlocking some of the Column-Blues and Column-Reds into each respective base, and/or to add some overshields/customs hanging over each base. This problem would be a major issue for MLG tournaments, considering that a large amount of games played at their events are split screen.

2.) As someone suggested in your original thread, the main part of each base (where the flag spawns) really could use some columns sticking out of the wall on the teleporter-side of the flags. I'm referring to #2 of 2uix's post here: http://www.forgehub.com/forum/861906-post6.html

Seriously though, this map looks awesome. These are merely functional suggestions, aesthetically it looks flawless. I'm impressed.


Check out my maps: MLG Vestige | MLG Citadel

Last edited by tanks; 06-17-2009 at 03:55 AM.
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Old 06-17-2009   #12 (permalink)
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Well, despite this being a superb remake, and there being next to nothing wrong with it, I can't help noticing that the teleporter alcoves are too wide. Plus there was a perfect oppurtunity to use arches above them, which would not only make it look exactly like the original, but would allow people to do the jump onto the little ledges above the alcoves as they could on Warlock.
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Old 06-17-2009   #13 (permalink)
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Congrats on the Feature, well deserved Winner of Forgotten Treasures. The map is so accurate. I used to play this map a lot on XBL Halo 2, and now it's back for play! Good Job, and thanks a lot!

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Old 06-17-2009   #14 (permalink)
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very nice map.
i only think that you map which get to the futured map the whole map should be totally geo-merged and interlocked.
Overall it the best remake from warlock yest on sandbox...
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Old 06-17-2009   #15 (permalink)
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Lemons WTF this shits not wonderful its OK dont blow his head up. This remake is OK at the most the one Ive seen 10 times better ones than this *cough* *Archmage* U know wat my B I'm just amazed this got featured lmao good job getting featured.

Last edited by xHBxSOLO; 06-17-2009 at 11:21 AM.
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Old 06-17-2009   #16 (permalink)
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looks really good. i really like it. i can see the remsemblence (spelling) to warlock



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Old 06-17-2009   #17 (permalink)
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looks like one of the more higher end remakes of warlock, i dled it from the forgotten tresures because i thought it was amazing. no if i lose the page and delete the map i can look in the feachurz.
gratz on that btw. and gratz to us for getting 200 feachurd maps

thanks huntar, for the sig :)
it has 120!!! dls yay
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Old 06-17-2009   #18 (permalink)
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Quote:
Originally Posted by xHBxSOLO View Post
Lemons WTF this shits not wonderful its OK dont blow his head up. This remake is OK at the most the one Ive seen 10 times better ones than this *cough* *Archmage* U know wat my B I'm just amazed this got featured lmao good job getting featured.
That's so sweet. The parts you probably didn't like were the bit's done by me, my cat did most of it. Thanks for the download!

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Old 06-17-2009   #19 (permalink)
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Quote:
1.) I'm really surprised no one has pointed this out yet (at least I haven't seen it anywhere). As it stands now, if you were playing on this map in split-screen mode (anything less than full screen) you would have no indication of which base is which. When playing Warlock/wizard it was already difficult enough to identify their bases even with their subtle color markers, but this one will have NO markers on split screen mode. The orbs are so high above the base that they will never really fall into your normal game-play line-of-sight. The lighting effect from the blue/red orbs completely disappear on split-screen.
I know, I did notice that too, it happens on my map as well.

Quote:
Lemons WTF this shits not wonderful its OK dont blow his head up. This remake is OK at the most the one Ive seen 10 times better ones than this *cough* *Archmage* U know wat my B I'm just amazed this got featured lmao good job getting featured.
While I appreciate your appreciation (?) for my map, Electron does have its unique elements, being unbreakable one of them.

I prefer my remake (obviously), but congratulation for the feature.
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Old 06-17-2009   #20 (permalink)
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AMAZING remake of Warlock. It would also probably be sweet to see remakes of:

Boarding Action (One of the halo games)
Nazi Zombies(From Call of Duty: World at War)
Verruct (From COD:WAW)
Warlords Red Faction for the PS2 if you've ever played it.)
THE PIT

T-T I don't have enough room in my sig to explain the game T-T
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