I have not downloaded it yet, but this looks absolutely superb. Great job!
I have two critiques/suggestions:
1.) I'm really surprised no one has pointed this out yet (at least I haven't seen it anywhere). As it stands now, if you were playing on this map in split-screen mode (anything less than full screen) you would have no indication of which base is which. When playing Warlock/wizard it was already difficult enough to identify their bases even with their subtle color markers, but this one will have NO markers on split screen mode. The orbs are so high above the base that they will never really fall into your normal game-play line-of-sight. The lighting effect from the blue/red orbs completely disappear on split-screen.
I would suggest maybe interlocking some of the Column-Blues and Column-Reds into each respective base, and/or to add some overshields/customs hanging over each base. This problem would be a major issue for MLG tournaments, considering that a large amount of games played at their events are split screen.
2.) As someone suggested in your original thread, the main part of each base (where the flag spawns) really could use some columns sticking out of the wall on the teleporter-side of the flags. I'm referring to #2 of 2uix's post here:
http://www.forgehub.com/forum/861906-post6.html
Seriously though, this map looks awesome. These are merely functional suggestions, aesthetically it looks flawless. I'm impressed.