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View Poll Results: What do you think of this map?
Not my style 13 13.00%
Okay 5 5.00%
Average 9 9.00%
Good 20 20.00%
Great 53 53.00%
Voters: 100. You may not vote on this poll

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Old 05-13-2009   #41 (permalink)
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Anyone else feel that the floors should be interlocked?

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Old 05-14-2009   #42 (permalink)
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The floors are interlocked where it's necessary (and so is most everything else). The beta version that I built was non-interlocked, and as a result from many play tests I found where interlocking the floors would be beneficial for grenade throwing and movement. The double blocks only overlap each other by the thickness of a wooden bridge, which is enough to keep grenades from falling trough the cracks and at the same time minimizes the z-fighting that goes on when you interlock on Sandbox. I assure you this wasn't some half-assed job. Go back to your bleach.

EDIT: Holy shit, Wesley Snipes hates my map.

Last edited by squidhands; 05-14-2009 at 07:57.
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Old 05-14-2009   #43 (permalink)
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How hard is it to get a wooden bridge to sit flush? Do you have to save and quit or can you use stacking?


Blockout [F] | Leviathan | Archipelago


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Old 05-14-2009   #44 (permalink)
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Quote:
Originally Posted by squidhands View Post
The floors are interlocked where it's necessary (and so is most everything else). The beta version that I built was non-interlocked, and as a result from many play tests I found where interlocking the floors would be beneficial for grenade throwing and movement. The double blocks only overlap each other by the thickness of a wooden bridge, which is enough to keep grenades from falling trough the cracks and at the same time minimizes the z-fighting that goes on when you interlock on Sandbox. I assure you this wasn't some half-assed job. Go back to your bleach.

EDIT: Holy shit, Wesley Snipes hates my map.
Sorry, I got pwned.


Last edited by Mischgasm; 05-14-2009 at 19:45.
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Old 05-14-2009   #45 (permalink)
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Quote:
Originally Posted by MickRaider View Post
How hard is it to get a wooden bridge to sit flush? Do you have to save and quit or can you use stacking?
You usually have to double-tap it a few times, because like the walls, they don't necessarily like to sit right up against anything when you first place it. Bridges work great for stacking to get to that specific height you want, too. I do a lot more stacking that save/quitting, just because that's what I prefer.
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Old 05-14-2009   #46 (permalink)
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What an awesome map, I love it.

But, the only down side for me is I don't have the mythic map pack YET, but I will get it next weekend:D

EDIT by TexturedSun: Don't double post ...

Last edited by TexturedSun; 05-20-2009 at 09:54.
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Old 05-15-2009   #47 (permalink)
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I played this map with some friends and it was awsome

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Old 05-16-2009   #48 (permalink)
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i like this map alot!
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Old 05-19-2009   #49 (permalink)
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This map looks like a spawn killing heaven. But it looks cool. Make sure to give 2 sec respond invinsibility.
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Old 05-19-2009   #50 (permalink)
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Originally Posted by ZOMBIECOW11 View Post
This map looks like a spawn killing heaven. But it looks cool. Make sure to give 2 sec respond invinsibility.
Make sure you PLAY on a amp before disregarding it. Otherwise you come off like an idiot.
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