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View Poll Results: What do you think of this map?
Not my style 13 13.00%
Okay 5 5.00%
Average 9 9.00%
Good 20 20.00%
Great 53 53.00%
Voters: 100. You may not vote on this poll

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Old 05-09-2009   #11 (permalink)
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I love this map. It's the first slayer map that I kept on my harddrive for more than a week, and I plan on keeping it there indefinitely. The aesthetics are wonderful, as they complement the gameplay perfectly. The gameplay is great as well. I always have fun playing this map, even when I lose, which is often since I fail at sniping. The weapon placement fits the map well, and the map design gives you the feel of playing on an entirely different map from Sandbox. My favorite part of this map is the fact that there are few places that you can walk off the side. This really completes a map and makes it seem so much more professional. Great job and congrats on the feature. This map truly deserves it.
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Old 05-09-2009   #12 (permalink)
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nice map, i reckon a v2 could be released , with more rooms underneath , short and small chambers to hide in a strike at the opposition at the last second.


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Old 05-09-2009   #13 (permalink)
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I played this last night and it is very good the map flows extremely well and the gameplay is very fluid you never feel like one area has an advantage over the other

I played 3v3 slayer I can't wait to try other gametypes

Probably the best skybox map so far

Nice work
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Old 05-09-2009   #14 (permalink)
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Originally Posted by ape man 117 View Post
relly like the layout but for some reason reminds me of something ive seen before, hmm wish i could remember what, but anyway i love the layout and cant wait to play on it overall 9.5/10 would be 10/10 but because of the strange familiarity.
Do you play UT3? If you don't, then I don't know what you're talking about, lol...


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Old 05-09-2009   #15 (permalink)
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Originally Posted by squidhands View Post
Do you play UT3? If you don't, then I don't know what you're talking about, lol...
Yeah, that's what I was thinking when I saw that post.

Either way, I had no idea you made this. This map really shines in its KOTH gameplay (really) and when I played it last weekend, I never knew that squidhands made this map. Well, I do now at least. Great map.

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Old 05-09-2009   #16 (permalink)
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REALLY great map though.
but when you play make peoples shields a little stronger.

5shot br kills or somthing?
Huh? Why is it important to do that for this map?

Anyways, the map looks fantastic. Downloading it now. But what do the gametypes do? What do they change to make the map play better?


Map in progress: ODSZ <-- Click for upcoming awesomeness.
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Old 05-09-2009   #17 (permalink)
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Great map Squidhands, this is well deserved. I remember when you, me, and a couple of others played this, and we had a lot of fun. The hills are placed in great spots, and the weapon placement compliments the gameplay really well. Avarice is always gonna be on my hard drive.Congratulations!
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Old 05-09-2009   #18 (permalink)
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Congratulations on The Feature! Love the Layout, Really nice map to play on and it would be even better if this got put into matchmaking :o

l.
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Old 05-09-2009   #19 (permalink)
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But what do the gametypes do? What do they change to make the map play better?
The one for Oddball sets the inactive ball timer to 10sec so the "play ball" can still work in the skybubble. It's basically a matchmaking version of Pulsekiller's Cyn Ball that plays for his excellent MLG Cynosure skybubble map. The one-flag variant that I made makes for a pretty fast-paced match, with five 3min rounds. There's a very quick flag return of 3sec, and an idle flag will reset after 10sec if no one is around it (again in case the flag falls off the map, you won't have to wait around for it to respawn). I chose an odd number of rounds to help alleviate the chances of a tie game, which I encountered a lot of when playing one-flag. This may seem unfair to some, since the attackers will have an extra shot at scoring. But as it turns out, it focuses more on a coordinated defense rather than just a Slayer game with a flag in it. Anyway, the gametype isn't mandatory, but it makes for some very interesting one-flag games.

Thanks again for the downloads and the praise. I'd like to thank The Academy, Jesus, Unreal Tournament, Cthulhu, and Bea Arthur for making all this possible.


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Old 05-09-2009   #20 (permalink)
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^
You say there are five rounds for the One Flag variant? Shouldn't there be an even number of rounds so that each team has an equal chance of winning?

The map is very good and I like some of the original architecture. Good map squidhands. Add another poop bar to your belt.

Last edited by AceOfSpades; 05-09-2009 at 04:34 PM.
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