Quote:
Originally Posted by Awkward Silence
But what do the gametypes do? What do they change to make the map play better?
|
The one for Oddball sets the inactive ball timer to 10sec so the "play ball" can still work in the skybubble. It's basically a matchmaking version of Pulsekiller's
Cyn Ball that plays for his excellent MLG
Cynosure skybubble map. The one-flag variant that I made makes for a pretty fast-paced match, with five 3min rounds. There's a very quick flag return of 3sec, and an idle flag will reset after 10sec if no one is around it (again in case the flag falls off the map, you won't have to wait around for it to respawn). I chose an odd number of rounds to help alleviate the chances of a tie game, which I encountered a lot of when playing one-flag. This may seem unfair to some, since the attackers will have an extra shot at scoring. But as it turns out, it focuses more on a coordinated defense rather than just a Slayer game with a flag in it. Anyway, the gametype isn't mandatory, but it makes for some very interesting one-flag games.
Thanks again for the downloads and the praise. I'd like to thank The Academy, Jesus, Unreal Tournament, Cthulhu, and Bea Arthur for making all this possible.