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View Poll Results: What do you think of this map?
Not my style 13 6.31%
Okay 5 2.43%
Average 5 2.43%
Good 23 11.17%
Great 160 77.67%
Voters: 206. You may not vote on this poll

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Old 04-21-2009   #1 (permalink)
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Socratic Method


Socratic Method
Created By Predicide

Recommended Players: 6-12
Recommended Gametypes: Conquest

Continuing the theme of "first features" on Sandbox, Socratic Method is the first Conquest map to grace our front page via this sandy forger's paradise. Predicide's latest work offers a fresh twist to the traditional Conquest system. A small fork on each side pinches the middle territory, creating a new twist on the gametype we all know and love, while still maintaining the game's nature and push-and pull premise very well. This frantic deviation creates a slightly more chaotic and unpredictable essence that keeps players on their toes and itching for more.

Did we mention this map is gorgeous? We didn't? Well, it is, in fact, gorgeous as well. Each individual base has its own theme to help boost the map's overall experience and re-playability. One base is themed after a castle, while the other is themed like an ancient roman temple. However, despite some cosmetic differences, each base functions much the same, and balance is still maintained. Each base features a high spawn hive to help boot out far-pressing opponents, a custom power up, as well as a one-man teleporter box that leads to the opponent's hall where you can help your team slow down opponent forces. Socratic Method is both an excellent excercise in showing just how far deep Conquest can go, and an amazing display of forging skills. Be sure to congratulate Predicide and download this gem ASAP.



Last edited by LIGHTSOUT225; 04-21-2009 at 08:52 PM.
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Old 04-21-2009   #2 (permalink)
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I absolutely just knew this was a feature. This map plays great, and the aesthitics are just wonderful. If this hadn't been a feature, I'd shoot myself. ~_~
Congrats!


and btw,
first. :D
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Old 04-21-2009   #3 (permalink)
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Awesome map, how did i not see this one in the forums. Great job on the feature, i'm going to check this bad boy out!

Nice aesthetics aswell.

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Old 04-21-2009   #4 (permalink)
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Deserving of a feature, some of the BEST aesthetics I've ever seen. Love the castle part. This map is also insanely fun to play on too. Will stay on my harddrive for a while...
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Old 04-21-2009   #5 (permalink)
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i just knew this map was bound to get featured. The conquest gameplay as well as objective games are just a halo player's dream. This masp is made amazingly well and plays astoundingly. Congrats to Predicide for this insanely awesome conquest map.

~ll~

Telekinesis~1,200+ Downloads!

|Nemesis (Preview) - 70%|Empire - 65%|Kinetica (Preview) - Designing|
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Old 04-21-2009   #6 (permalink)
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Congrats

Awesome conquest map with expertly built structures. I love the Greek looking architecture. I didn't see the original thread to this map, but I can see why it got featured. Downloading right now. Congrats!

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Old 04-21-2009   #7 (permalink)
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i knew this was a feature, and it deserves it so much, good job Predicide, this is a keeper for all halo 3 conquest lovers

5/5
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Old 04-21-2009   #8 (permalink)
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This map looks very interesting. I think the best part from what I can see, is the rome like structure. This has to be the best creation on sandbox yet. I love the unique rome Idea. Anyway the layout looks so amazing and the other structures are mindblowing. I assume the gameplay is really good. Keep up the awsome work Predicide and I hope to see more amazing work from you.
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Old 04-21-2009   #9 (permalink)
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This is one of those features that I don't think was deserved as much as some others. While the forging and aesthetics are freaking amazing, the map doesn't feel like a Conquest map. Correct me if I'm wrong, but you have the ability to flank the other team because there is not one direct path. Also it doesn't have the head-head brute force gameplay that Conquest usually has. 'Grats on the feature, but I think there are more deserving Conquest maps out there.
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Old 04-21-2009   #10 (permalink)
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I figured this would be featured. It's an amazing map and it deserves it. Good job, man.

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