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View Poll Results: How would you rate this map?
1 1 14.29%
2 0 0%
3 0 0%
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5 6 85.71%
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Old 12-17-2007   #1 (permalink)
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Default The Cellars


The Cellars
Map Created by AZN FTW, TheYavimayan, Titmar, rusty eagle and Asper49


And so the Foundry maps must cease... for a few days. We discovered that ideas on Foundry were getting sparse and we realized that it was because of the lack of originality there. We had to move on... so we tackled our next foe, Rat's Nest. First we wanted to use one of the 5+ glitch spots... and decided now was not the time. I was roaming around and discovered the cool symmetrical colored hallways. I let everyone else know and they were like, "Hey we can link them through the bridge like this." And while we were blocking stuff off we were trying to think of a gametype. The obvious ones were Assault and CTF. But normally those gametypes offer multiple paths for the bomb/flag carrier. We only had one path. So I thought territories, and it brought me back to a gametype that I never finished on The Pit.

There are an uneven amount of territories in a symmetrical logical straight line. It takes 10 seconds to capture one and while you capture the first few, you arm yourself to the brim. At the center point the two teams meet and its a fight for the extra territory. After a team takes the territory they force themselves into their opponents territories. This makes for a constant push and shove for territories for 3 minutes per round for 3 rounds. We didn't want any overpowered one shotter weapons. So we used mainly rapid-fire weapons (ARs, BRs, SMGs, Pistols, Bruteshots, Plasma Rifles, and Spikers). Other than those there is one Sniper and one Plasma Pistol on each side. We wanted the fights to be intense and last longer so we reduced damage to 75%. This makes for long lasting and rewarding battles for territories. It makes for great fun for the family!!! Anyways, I hope you guys like the change of scenery for Forge Hub. Off to Standoff...

Screenshots
Main Hallway


Second Hallway


Center


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Last edited by TexturedSun; 10-16-2008 at 08:48 AM.. Reason: Fixed Bungie links.
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Old 12-17-2007   #2 (permalink)
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Default Re: The Cellars

Seems like this group should be coming out with a lot more maps in the future. Right?


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Old 12-17-2007   #3 (permalink)
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Default Re: The Cellars

Played it the other day, great map, and the only good Rat's Nest map I've seen so far.
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Old 12-17-2007   #4 (permalink)
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Default Re: The Cellars

Looks and sounds awesome. Queued.
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Old 12-17-2007   #5 (permalink)
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Default Re: The Cellars

Quote:
Originally Posted by Gravedigger5454
Played it the other day, great map, and the only good Rat's Nest map I've seen so far.
I'm sure it may be the only good one for awhile that isn't a race map. :(



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Old 12-17-2007   #6 (permalink)
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Yea for sure. I'm glad you guys have finally left foundry behind for a while. that map gets a bit too much attention.I've been working on some decent infections for rats nest one of them being Cellar. Rats nest has had a bit too many race variants, maybe a good KOTH map? :)


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Old 12-17-2007   #7 (permalink)
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Default Re: The Cellars

Friendly fire is really frustrating on this one, but it's a great map nonetheless.


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Old 12-17-2007   #8 (permalink)
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I like how its really closed in...
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Old 12-17-2007   #9 (permalink)
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Default Re: The Cellars

Almost like Tunnel Raid. I wanted to make a multi-story version of tunnel raid on Foundry but that doesn't make it go as fast so I threw the idea away.




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Old 12-17-2007   #10 (permalink)
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Default Re: The Cellars

I should get around to doing a Rat's nest map.


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