The Cellars
Map Created by AZN FTW, TheYavimayan, Titmar, rusty eagle and Asper49
And so the Foundry maps must cease... for a few days. We discovered that ideas on Foundry were getting sparse and we realized that it was because of the lack of originality there. We had to move on... so we tackled our next foe, Rat's Nest. First we wanted to use one of the 5+ glitch spots... and decided now was not the time. I was roaming around and discovered the cool symmetrical colored hallways. I let everyone else know and they were like, "Hey we can link them through the bridge like this." And while we were blocking stuff off we were trying to think of a gametype. The obvious ones were Assault and CTF. But normally those gametypes offer multiple paths for the bomb/flag carrier. We only had one path. So I thought territories, and it brought me back to a gametype that I never finished on The Pit.
There are an uneven amount of territories in a symmetrical logical straight line. It takes 10 seconds to capture one and while you capture the first few, you arm yourself to the brim. At the center point the two teams meet and its a fight for the extra territory. After a team takes the territory they force themselves into their opponents territories. This makes for a constant push and shove for territories for 3 minutes per round for 3 rounds. We didn't want any overpowered one shotter weapons. So we used mainly rapid-fire weapons (ARs, BRs, SMGs, Pistols, Bruteshots, Plasma Rifles, and Spikers). Other than those there is one Sniper and one Plasma Pistol on each side. We wanted the fights to be intense and last longer so we reduced damage to 75%. This makes for long lasting and rewarding battles for territories. It makes for great fun for the family!!! Anyways, I hope you guys like the change of scenery for Forge Hub. Off to Standoff...