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 Forge Hub > Official Hub Activity > Featured Halo Maps > Training Ground

View Poll Results: How would you rate this map?
1 3 10.71%
2 0 0%
3 4 14.29%
4 5 17.86%
5 16 57.14%
Voters: 28. You may not vote on this poll

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Old 12-17-2007   #21 (permalink)
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Re: Training Ground


AZN, may I suggest an addition to the gametypes for this map? Same as the SWAT variant you made for it, but give everyone 5 lives and turn on the 'respawn on kills' setting. Then set the score to win to unlimited, but put a timer on (6 minutes or something).

The result - even more tension, and you can wipe out an enemy team if you work together really well. Respawn on kills would be very fun I think. Could be good every now and then to mix it up.

I'm loving the return of SWAT - and tournaments sound like a wicked idea!

@tygard: That would be extra cool...
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Old 12-17-2007   #22 (permalink)
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Re: Training Ground

I'm thinking Rat's Nest could be turned into and intense SWAT map. No vehicles so the long passageways with proper cover could be used for long range fighting, but the indoor areas could work very well for sneaking up behind a team. Standoff could potentially be a good SWAT map as well ...... man I'm going to have my hands full. This is one of the best ideas that's come up yet. ;D
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Old 12-17-2007   #23 (permalink)
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Re: Training Ground

Respawn on kills doesn't work... I tried it for my Dodgeball variant. I wish it did...

And on the more SWAT maps part. I could come up with some interesting maps. And if anyone wants to make one for a tourney, then I would check it out for approval. It is extremely hard to make good SWAT maps, hence the reason for SWAT dieing out.
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Old 12-17-2007   #24 (permalink)
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Re: Training Ground

I'd always want to playtest the hell out of any map. But I honestly think some of the maps would make great SWAT type maps. I'll see what I can come up with and see if anyone likes them.
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Old 12-17-2007   #25 (permalink)
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Re: Training Ground

Make sure they work for the version of SWAT that I released for Training Ground, as well as the CTF version. (Note: I have my own SPECIAL version of SWAT now, that you may only play if you play in my rooms, you may not notice the difference... but it increases the intensity a bit). We are going to declare that one the Standard for Forge Hub SWAT, cuz every other SWAT, is not very good.
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Old 12-17-2007   #26 (permalink)
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Re: Training Ground

I downloaded your SWAT type from this thread, that's the one you want to work right? Your special version note made your post a bit confusing. But i'll do my best to make sure the Map works great for both gametypes. can't have SWAT without a few CTF matches ;D
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Old 12-17-2007   #27 (permalink)
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Re: Training Ground

Yes, that's the one. The "special" version that I have has one change that only a handful of other people have access to.
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Old 12-17-2007   #28 (permalink)
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Re: Training Ground

Alright, let's hope these maps come together, SWAT tourney sounds crazy fun.
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Old 12-17-2007   #29 (permalink)
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Re: Training Ground

If we get like 3 maps together... maybe I can organize something. Or do what I always do and task somebody with doing it. As you sound very interested, maybe I will put you in charge tygard. But only when the time comes.
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Old 12-17-2007   #30 (permalink)
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Re: Training Ground

I'm thinking there is possibility for more than 3. We agreed The Pit would work well by default, you set the maps with no weapons by default correct? I think some of the bigger maps might need some additional ammo placed, but i'm not sure. I definately think there could be more than 3 good maps for SWAT though. Tonight I'll see what unfolds.
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