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 Forge Hub > Official Hub Activity > Featured Halo Maps > Training Ground

View Poll Results: How would you rate this map?
1 3 10.71%
2 0 0%
3 4 14.29%
4 5 17.86%
5 16 57.14%
Voters: 28. You may not vote on this poll

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Old 12-26-2007   #101 (permalink)
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Re: Training Ground


This is a very ineresting map
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Old 12-27-2007   #102 (permalink)
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Re: Training Ground

I love how reply #100 is very short and completely off our current subject... lolz...

Anyways, tonight we can test I guess... after we test Splinter Cell. I want that one down pact to be released soon for either a New Year's Eve release (PARTY!!!) or 1st map of the New Year...
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Old 01-02-2008   #103 (permalink)
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Re: Training Ground

Well I'm pretty sure I have a slight solution to camping the roofs of bases on my Standoff map, it hasn't been tested yet. I threw together a fairly decent SWAT map on FOundry, just because I haven't done anything with Foundry since the map-pack released. So I have 4-maps available to test for SWAT (haven't placed any spike grenades because word of that decision hasn't been posted)

Standoff Swat
The Garage
Racetrack
ONI Complex #9
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Old 01-02-2008   #104 (permalink)
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Re: Training Ground

Quote:
Originally Posted by s_tygard
Well I'm pretty sure I have a slight solution to camping the roofs of bases on my Standoff map, it hasn't been tested yet. I threw together a fairly decent SWAT map on FOundry, just because I haven't done anything with Foundry since the map-pack released. So I have 4-maps available to test for SWAT (haven't placed any spike grenades because word of that decision hasn't been posted)

Standoff Swat
The Garage
Racetrack
ONI Complex #9
Okay, good, spike grenades are probably not good for SWAT though.
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Old 01-02-2008   #105 (permalink)
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Re: Training Ground

Spike grenades was just something we discussed as a tactical addition to SWAT. Spike grenades have little splash damage and can be used in a tactical matter. It was a suggestion to add incentive for moving around the map. Although I'm pretty sure limited ammo was decided upon, and I heard nothing about the spike grenades.
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Old 01-02-2008   #106 (permalink)
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Re: Training Ground

Quote:
Originally Posted by s tygard
Spike grenades was just something we discussed as a tactical addition to SWAT. Spike grenades have little splash damage and can be used in a tactical matter. It was a suggestion to add incentive for moving around the map. Although I'm pretty sure limited ammo was decided upon, and I heard nothing about the spike grenades.
Limited ammo, but no weapons on map, you have to kill people to get ammo. Maybe we also put "grenades on map" to "map default," so grenades can be added to a map if it works on that map. I don't think I'll add any grenades to the two maps I've created so far, but this would make you free to add some to yours.
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Old 01-03-2008   #107 (permalink)
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Re: Training Ground

Quote:
Originally Posted by Gravedigger5454
Limited ammo, but no weapons on map, you have to kill people to get ammo. Maybe we also put "grenades on map" to "map default," so grenades can be added to a map if it works on that map. I don't think I'll add any grenades to the two maps I've created so far, but this would make you free to add some to yours.
I completely agree with your first statement. I also think the default grenades might work if you didn't want grenades on your map. I don't even know if they'll work on mine even. Still needs testing. But the limited ammo thing I believe is a very serious need.
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Old 01-03-2008   #108 (permalink)
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Re: Training Ground

Quote:
Originally Posted by s tygard
Quote:
Originally Posted by Gravedigger5454
Limited ammo, but no weapons on map, you have to kill people to get ammo. Maybe we also put "grenades on map" to "map default," so grenades can be added to a map if it works on that map. I don't think I'll add any grenades to the two maps I've created so far, but this would make you free to add some to yours.
I completely agree with your first statement. I also think the default grenades might work if you didn't want grenades on your map. I don't even know if they'll work on mine even. Still needs testing. But the limited ammo thing I believe is a very serious need.
We should set it like that with the grenades, that way they'll be there if, and only if the map creator wants them to be, should make it work better on more maps.
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Old 01-04-2008   #109 (permalink)
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Re: Training Ground

Anyone following the SWAT map developments, check the SWAT Map testing thread out in the Map testing Section, found here ....

http://www.forgehub.com/home/index.php?topic=1243.0

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Old 01-10-2008   #110 (permalink)
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Re: Training Ground

best map for SWAT.
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