Tunnel Rats 3
Created by TwoSaltedNuts
Supported Gametypes: Slayer, Territories, VIP, Assault, and Infection
The presence of a tunnel complex within or near an area of operations posed a continuing threat to all personnel in the area and no area containing tunnel complexes could ever be considered completely cleared. Thats why digging or blasting the enemy out of tunnels was also used in countering tunnels after that they had obtained intell in form of documents etc.
The "fortified village", was usually underlaid by an extensive tunnel system containing conference, storage and hiding rooms as well as interconnected fighting positions.