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View Poll Results: How would you rate this map?
Poor 4 6.56%
Okay 2 3.28%
Average 6 9.84%
Good 15 24.59%
Great 34 55.74%
Voters: 61. You may not vote on this poll

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Old 11-23-2008   #21 (permalink)
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This map is pretty cool i like the middle congrats, The name also matches the map itself

4.9/5

KEEP UP THE GOOD WORK
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Old 11-23-2008   #22 (permalink)
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ah squid! i totallt meant to tell you about the fusion coil break! in fat i thought i did! i even saved a clip that i planned to send! my forgetful ass probably.. well... forgot to actually send it lol. but its just as easy with an oddball as it is without. instead of shooting the coil, you simply punch it. thats how i did it anyway without any objective in hand.

That aside, this is an awesome map. Being symmetrical and round, the flow is already pretty natural, but the way you broke up the sight lines and the use of verticality really pull the whole thing together. Very well done, sir.
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Old 11-23-2008   #23 (permalink)
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Congratulations squids, I knew this was going to be featured from the moment I saw it, which in fact was a few weeks ago. I've also noticed that the bridges have been moved from the ground to the first floor. It's a nice addition.

As this is the matchmaking edition you should consider ATLAS. Just a thought. Once again, great design, great map, well done.



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Old 11-23-2008   #24 (permalink)
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Very great job, squidhands. Congrats on the feature. I have played and yes it does play good for 1v1. This map looks very similar to Baron's map, Singularity. It really plays well and there are good aesthetics especially in the middle. It's also a great BR practice map. Keep it up.
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Old 11-23-2008   #25 (permalink)
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This took a pretty long time to get featured. I've had this map since you first released it on forgehub. I never thought that having a map that was shaped in a circle aspect of the map could really make the gameplay so much more intense. This map never gets boring. It's about time it got featured.

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Old 11-23-2008   #26 (permalink)
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this looks like another of the few featured maps i would actually play more than a couple times. I love the sniper spawn! maybe I'll even post a review if I get a match with this...


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Old 11-23-2008   #27 (permalink)
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Quote:
Originally Posted by LIGHTSOUT225 View Post
ah squid! i totallt meant to tell you about the fusion coil break! in fat i thought i did! i even saved a clip that i planned to send! my forgetful ass probably.. well... forgot to actually send it lol. but its just as easy with an oddball as it is without. instead of shooting the coil, you simply punch it. thats how i did it anyway without any objective in hand.

That aside, this is an awesome map. Being symmetrical and round, the flow is already pretty natural, but the way you broke up the sight lines and the use of verticality really pull the whole thing together. Very well done, sir.
Well, that sucks. I'll have to change it up for the ATLAS submission. It's nice to hear these things from people who have trickier ways of escaping a map than I do. Thanks for the compliments, LIGHTS. ;-)

Quote:
Originally Posted by I BlacKOu7 I View Post
Very great job, squidhands. Congrats on the feature. I have played and yes it does play good for 1v1. This map looks very similar to Baron's map, Singularity. It really plays well and there are good aesthetics especially in the middle. It's also a great BR practice map. Keep it up.
I'm glad you brought up Singularity, because I feel that it's an overlooked map. I was reworking the outer ring when I saw Singularity posted, and I was crushed. It was such a good map and I didn't think Radius could even come close to what he made, so I redoubled my efforts and fortunately they paid off. The two maps play very differently due in large part to the ability to play outside of the outer ring and the central structure. Baron's forging is phenomenal, and I take it as a high compliment to have Radius compared to his fine work.

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Originally Posted by Joker Dan View Post
this looks like another of the few featured maps i would actually play more than a couple times. I love the sniper spawn! maybe I'll even post a review if I get a match with this...
Thanks, man. I wanted to create a drop spawn for the sniper to allow for a more accurate timer. It is possible to catch a dropspawned weapon out of midair if you time it just right, which adds a few more seconds back to the timer and screwing up the idea behind dropspawning in the first place. The sniper here should be up high enough to keep it from happening here.


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Old 11-23-2008   #28 (permalink)
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Congrats on the feature Squid! I liked Oddball on this map, but here's a tip: DO NOT play oddball on this map with G043R! Just..., don't.


Since when did what we pay for colored cloth gauge our gravity?

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Old 11-23-2008   #29 (permalink)
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Congrats.I've never seen this map so thats weird.The map looks great for 1v1.Hopefully i can download and test this out with some friends.Good job man
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Old 11-23-2008   #30 (permalink)
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Originally Posted by NeverlessWonder View Post
Congrats on the feature Squid! I liked Oddball on this map, but here's a tip: DO NOT play oddball on this map with G043R! Just..., don't.
Thanks man, I really appreciate it. As for Oddball, just make sure G043R's your teammate. He really knows how to run the ball on this.


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