Quote:
Originally Posted by LIGHTSOUT225
ah squid! i totallt meant to tell you about the fusion coil break! in fat i thought i did! i even saved a clip that i planned to send! my forgetful ass probably.. well... forgot to actually send it lol. but its just as easy with an oddball as it is without. instead of shooting the coil, you simply punch it. thats how i did it anyway without any objective in hand.
That aside, this is an awesome map. Being symmetrical and round, the flow is already pretty natural, but the way you broke up the sight lines and the use of verticality really pull the whole thing together. Very well done, sir.
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Well, that sucks. I'll have to change it up for the ATLAS submission. It's nice to hear these things from people who have trickier ways of escaping a map than I do. Thanks for the compliments, LIGHTS. ;-)
Quote:
Originally Posted by I BlacKOu7 I
Very great job, squidhands. Congrats on the feature. I have played and yes it does play good for 1v1. This map looks very similar to Baron's map, Singularity. It really plays well and there are good aesthetics especially in the middle. It's also a great BR practice map. Keep it up.
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I'm glad you brought up
Singularity, because I feel that it's an overlooked map. I was reworking the outer ring when I saw Singularity posted, and I was crushed. It was such a good map and I didn't think Radius could even come close to what he made, so I redoubled my efforts and fortunately they paid off. The two maps play very differently due in large part to the ability to play outside of the outer ring and the central structure. Baron's forging is phenomenal, and I take it as a high compliment to have Radius compared to his fine work.
Quote:
Originally Posted by Joker Dan
this looks like another of the few featured maps i would actually play more than a couple times. I love the sniper spawn! maybe I'll even post a review if I get a match with this...
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Thanks, man. I wanted to create a drop spawn for the sniper to allow for a more accurate timer. It is possible to catch a dropspawned weapon out of midair if you time it just right, which adds a few more seconds back to the timer and screwing up the idea behind dropspawning in the first place. The sniper here should be up high enough to keep it from happening here.